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Type: Posts; User: hyper1

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  1. Thread: SP's Sketchbook

    by hyper1
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    62
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    77,723

    Excellent work! I echo the previous request for...

    Excellent work! I echo the previous request for info on the hair. This is what I'm talking about concerning Microsoft's Hololens. I believe you might be able to earn some serious money through the...
  2. Thread: MS Hololens

    by hyper1
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    2,661

    The wonderful staff at ZBrush REALLY needs to pay...

    The wonderful staff at ZBrush REALLY needs to pay attention to this one. I see a humongous opportunity for the individual ZBrush artist or small ZBrush team. Just imagine publishers requesting...
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    Ha

    You made me laugh :D . Great likeness! It would be fun to see him fully sculpted and textured.
  4. Thread: hello

    by hyper1
    Replies
    72
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    129,123

    What a team!

    I've just gotta know: are some of your textures from photos, because if they are not you just might have to be consider yourselves demi-gods! The detail is truely incredible! I know that everyone...
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    Comics hmmmm

    They seem just like the group of super heros to save us from ourselves. Perhaps in the form of a political satire?
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    Cast

    OK, now that you've got such an excellent cast of characters you need to either make an animation or a comic. Wonderful and original work! ;)
  7. Thread: Sb-head

    by hyper1
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    28
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    9,193

    OK then

    Well, we know who it not now:lol: , maybe you should tell us who your inspiration is??? A general question for the wise masters here. The soft tissue around the male jaw and chin with the stubble...
  8. Thread: Creature Core

    by hyper1
    Replies
    498
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    396,639

    Awesome!

    I have a videos of everything Alien. Its such an iconic and enjoyable subject, and your Alien is inspirational! Bravo :tu:
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    Really Nice

    I've been contemplating doing the same sort of thing! You beat me to it ;) . I'm going to have to bring it into ZB3 and turn on the frame to see your edge flows around the eyes, mouth, jaw, and...
  10. Thread: A gril!~

    by hyper1
    Replies
    6
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    2,252

    Niceee!

    Real good work. Got a question: what was your hair weapon?
  11. Replies
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    Great Work!

    You've really captured the detail from the photo well! I did notice something that I can't explain. In the first picture if you look at the two sides of the models neck there is some reddish tinge....
  12. Thread: The Blue Cavern

    by hyper1
    Replies
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    8,183

    Nice One!

    Ah, you've captured the quiet moment we all desire along with a hint of magic. Great work!
  13. This is what it all about!

    I hate it when people critize realism. I look at the whole debate differently. Realism is a standard (uh... you've met the standard in spades!!!) Here's the deal; if you can make a bunch of...
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    Quick_Zman

    ZMan.jpg ZManDen2Mbr56Mc.jpg Here ya go. Just a quick starting spot for a ZHuman (to add to the zillions already out there) :) . You can start messing around with the shape of the adaptive skin with...
  15. Thread: E4e

    by hyper1
    Replies
    7
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    2,407

    neat concept

    I wouldn't stop working on this guy! I'm sure others will have fun with the model, but given expression and setting I think this model warrents further exploration. Just my 2c.
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    Thanks

    Jason,
    You da man! These tutorials are VERY timely!
  17. Replies
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    I'll be looking!

    Posing with subtools at low res would be nice. There was a guy who used "insert mesh" somehow to use the ZB3 rigging to pose his character's clothing. The video was very brief and not...
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    GreatCollection!

    Yep, I agree with you about practice! Fortunatly, I'm under no dead line except my own impatients with myself. There are so... many extraordinary artist on this forum, yourself included, that its...
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    Advancements

    I am totally blown away by the state of art games like Assassin's Creed. If all of you guys don't mind I'd really like to know your approximate poly counts before the normal maps are applied? I...
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    Exceptional

    You've done a wonderful job with this character! I'd like to know more about your workflow and who the character is modeled after? Did you consider using the ZB3 render engine? I ask because this...
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    Different and Good

    I like your approach to the Mermaid theme! The overall look is well done. In your first post your abs have a somewhat softer look. In your color/textured last post the abs are prominate making her...
  22. Thread: Dweller

    by hyper1
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    2,357

    Ack!

    Thats just messed up.;) Keep it up.
  23. Thread: Giant humanoid

    by hyper1
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    155,150

    OK_then!

    Just what I needed to wake up this morning! :D Nothing like something squeezing the life out some poor dude. Your sculpture is awesome. I'm really glad you posted it. Lots to study here. Please...
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    Unify Hmmmm?

    Yes, I do know the meaning of the word in both real world and virtual world, but I'm not exactly sure how this solved all of your problems. However, a detailed explaination would be helpful. I ran...
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    Wow

    Cool concept and great execution! I'll be watching this very closely ;) . It would be neat to know this character's background. It would be real easy to make some stories about him and his race.
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