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Type: Posts; User: HaloAnimator

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  1. Obsidian Juggernaut (WORK IN PROGRESS)

    Hey, guys... so I decided to create a thread dedicated to this character so I can get more focused feedback and get this guy ready for action. Today's focus was working on his armour and making it...
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    Creature Design: Obsidian Juggernaut

    Hey, guys. It's been a while since I've posted anything here, and I decided to visit the forums and share what I have been working on... I have been working on game-based characters and
    wanted to...
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    This is a killer release! Just when I thought I...

    This is a killer release! Just when I thought I had the perfect tool for creating detailed models, Pixologic one ups themselves and creates a tool that makes art life easy. I've been playing with the...
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    Skin Pore Demo

    Hey guys... so now I am detailing this character and working on his skin details with a method I saw from Zbrush 3 back in the day. So I am hoping to be done with this model in a bit... C&C is...
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    Hey guys... I am still working on adding proper...

    Hey guys... I am still working on adding proper wrinkles and furthering the age on the character... it is a lot of fun adding age on such a character. Once I get the pores set up... then I will be...
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    Sounds cool... and I hope ZB5 is on the horizon

    Sounds cool... and I hope ZB5 is on the horizon
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    Updates on Time Master May 30th

    Good morning, all... Kashif here, and I have something new to share. I've been working on a new character for my game and I am now working on an aged version of this character, which I want him aged...
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    Updates on Time Master

    Hey guys... added the head on this guy... still needs a lot of refinement and details before I call it done in the high res process. Retopology is the next stage and then further refinements. Any C&C...
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    Character Modeling: Time Master

    Good morning guys, I hope everything is going well today. I thought I would post some new work in progress shots of a character that I have been working on the last two days. It is also part of my...
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    ART DUMP: Dark Mercenary

    Hey guys... I haven't posted in a while, and I wanted to share some work that I have done for 2016. This one was a very fun experience to create and I am glad it came out the way it did. I hope you...
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    Interesting approach to creating the hair on a...

    Interesting approach to creating the hair on a plane using Fibermesh... how did you manage to get the hair to stay on the plane... this is an often very difficult part for me when I am creating hair...
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    Character: Vigilante Cop

    Hey guys, it's been a while since I have posted here, but I am back with a character model that I revisited for the purpose of newer details and learning how to use better tools for modeling. ...
  13. Holy Christmas... this is AWESOME... just when I...

    Holy Christmas... this is AWESOME... just when I finish playing, I run into this excellent piece of excellence... I definitely love the gory details... what material are you using to present the...
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    Interesting to see this mentioned...I often do my...

    Interesting to see this mentioned...I often do my hair cards using Fibermesh in zbrush to get rather realistic results. It is good to see that the hair came out in such a beautiful way.
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    This is the BEST NEWS I have ever woke up to. And...

    This is the BEST NEWS I have ever woke up to. And thanks to this nasty blizzard, I will have time to play with this program :)
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    Happy Holidays

    Hey, thanks for the heads up. You guys have made a program that has TRULY changed the world of digital art, and I want to keep seeing it get better and better. Take your time to polish this program...
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    Facial Testing

    hey guys... been a while since I have posted anything in the forum. I have been looking for a way to get blendshapes working properly in Modo
    and I think I have found a nice formula for it. In the...
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    Some more modeling goodness

    Hey guys... it's has been a while since I have posted anything so now it is a good time to post some of my new progress. This is a high res sculpt of the assassin in the previous post in her...
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    Aiko

    Hey guys...

    Kashif here, and I would like to share with you a new model that I have been working on the past few days during my down time and to practise my anatomy and facial modeling better. I...
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    Yup... I figured it out :) Easier than I thought...

    Yup... I figured it out :) Easier than I thought :)
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    It was modelled with symmetry enabled...

    It was modelled with symmetry enabled initially... then I added asymmetry to make the model look natural... so I guess I will have to manually retopologise this particular model... :)
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    Is anyone having issues with trying to build a...

    Is anyone having issues with trying to build a low poly model from a decimated mesh with asymmetrical details? I have a shirt that has some asymmetrical details, but I want the low poly mesh to be...
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    This is truly a GAME changer, especially for game...

    This is truly a GAME changer, especially for game artists :)
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    This is some kick ass work dude... you have truly...

    This is some kick ass work dude... you have truly improved your knowledge of Zbrush... I love Mr. Cuddles... he is definitely someone u don't want to mess with... keep at it man
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    Final Model

    Good morning from Boston... Just ready to wrap up this character with a final render from Unity... took a while to get the detail I wanted for this character, but I am ready to call it done, and...
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