Sketching a skull-cyborg bust.
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Type: Posts; User: ricardocr
Sketching a skull-cyborg bust.
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Thanks! My timesaver in this job definitely was using zremesher with keep poly groups on, after splitting the polygroups into different subtools first.
Another Zbrush work (advertising one), really rush job but nice to do it.
Used Zbrush for most of the modelling (dynamesh, retopo, zmodeller) and 3ds max for some final touches. Rendered in V-Ray. ...
I use Moai, from Peopoly. Very good printer, just a steep learning curve.
Thanks! Really glad you liked it. And yes, I got a trauma from Facebook and Instagram :)
I´m producing it, yep. Small batch of 30 copies right now, a long way from Zbrush to SLA printing, specially...
Ecorche project - from zbrush to a small production batch - result from many anatomy studies.
After some personal debating (and some level of insanity), it´s being produced in a small amount of...
Hi all,
Digital sculpting study based on some references of the RanXerox character, from Tamburini and Liberatore graphic novel.
Started with a sphere and kept it almost all the time as a...
Hello!
After a long time, finally got time to finish this project and come back to some character modelling/design pratice. Next step would be to make a 3d printable version, which is something...
I´ve decided to do a few tests using HDR maps for rendering. It´s the first time I play with HDR maps and it looks really interesting...
Here goes an "outdoor" version of the...
Really cool, congrats!
Ricardo
I tend to agree with you. I don´t think it´s disturbing, but what you said makes sense ;)
Ricardo
Thanks guys, I´m really glad you liked my character and your critiques and comments were really usefull along the way.
Ricardo
P.S.: I hope to get started in my next character in one week or...
Here goes the intended final version, now I have to move on to the next character :)
And I´d like really to thank you all for the comments and critiques, they really helped me improving the final...
Thanks for the coments an critics, guys. I agree with both and I´m gonna do some more mork on his eyes textures, the reflection shader/texture and the eyelashes. The fun thing is, I was bothered with...
After two weeks of vacation, I got back, hehehe...
Old_Hunter_hi.jpg
Here is the latest version of my character, I´m still working on the eyebrows and probably the shirt too, plus some eye...
Thanks guys for the comments, I´m gonna keep working, do some tests here to see how I can improve my character´s color. And about the eyes, do you guys think they look like glass in any of the...
Back with my character, now I got time to work a couple of days in the textures using projection master and ZapLink, mostly diffuse and specular maps, plus a few tweaks to create a bump map too, to...
Thanks guys, I´m really glad you are enjoying the character. Monday I´ll start the texture painting, I´m collecting a few references for the skin tones, then I´m gonna build my base color pallete and...
First of all, thanks for the compliment, really!
And about the ear, I´m at home right now, but tomorrow I´m gonna post a screenshot of the low poly ear topology. One thing about it is that I´ve...
I´ve started this model two days ago, I´m still working on details in Zbrush but in one day or two I plan to start texturing his head. Then, modeling the upperbody and sometime in the near future...
Sure I can, right now I´m doing a halfbody rendering.
Tomorrow it may be ready (hair handering using Mr primitives is a way too slowin 3ds max). So tomorrow or maybe Wednesday I should be able to...
I have to say I´m inclined to change her specular, as you said. I´m gonna do some tests with her skin shaders, you´re the third person to say she may be too sweaty ;) and I think you guys are right,...
Yeap, from scratch. Here is her base mesh:
S_nadja_the_guardian_base_mesh.jpg
And her body wireframe:
S_nadja_the_guardian_shaded.jpg
Thanks,
Ricardo
This is supposed to be part of a game proposal/pitch for the company that I´m part of, but right now it´s more for fun and experimenting then any other thing.
And I´m gonna try posting the low...
Not really. First thing I do is to define a base color for the skin and the pallete for the skin tones. After that, I apply the base color to the model´s texture and start using Zap Link on top of...