Beautiful work.
I'd really like to see a breakdown of your texturing/lighting/rendering. Did you do it all in Zbrush?
Type: Posts; User: NickNitro
Beautiful work.
I'd really like to see a breakdown of your texturing/lighting/rendering. Did you do it all in Zbrush?
I am a 3D artist, character and creature artist and am looking for Freelance or Contract work. I am more than willing to work with you on prices and am flexible with projects and timelines.
If...
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Sculpted in Zbrush using Dynamesh-Retopologized-Posed-Poly Paint and Rendered in Zbrush as well. Touched up Render Passes in Photoshop
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Your "The Thing" sculpt has got to be one of the best lit/detailed head sculpts I've ever seen. You have such a massive talent for detail and refinement. I'd love to see your process for sculpting...
Truly Inspiring. Thank you for this. Keep em coming!
I absolutely love the new look. You guys really did a great job developing the site. Completely new and unique! Pixologic will forever be my favorite dev team, through and through.
I love the armor design. Pretty awesome take man.
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This is why I love Pixologic. Thank you soo much for sharing these videos! Being on the East coast it was very hard to try and make it out to the West to attend the show. I really appreciate your...
That Nova has got to be one of the greatest 3D sculpts I have seen. Your execution on the poster of him is just unreal. Did you render in Zbrush or were 3rd party packages involved in your rendering.
I've been wanting to do a full character for quite some time now. This is the start, I began with Nick Z's Male Subtool base mesh (Your works great man thanks!) at its lowest sub d level for...
I am trying to get into character/creature art in the game industry and have a very simple professional question. I understand that in the field there is a good deal of kit bashing and use of old...
This is quite possibly the best sculpt I've ever seen on ZBC. The traditional style and dynamic pose is astounding. You truly have a gift.
The first thread I go into and the idea couldn't be better. This is a great idea! I can already picture what it could look like in my head and its hilariously creepy
Pixologic has by far the best developers I've ever seen. Not only is the content of your software remarkable but the fact that you give these big updates to your users for free says a lot about how...
Actually I had a bunch of different concept from different Joker comics/designs. I kind of took a little here and there from each. Hopefully creating something that was a bit more unique. Although...
I never seem to finish projects haha. This will be the first one I actually complete. Thanks for the compliments I appreciate it. I have a bunch more cleaning up to do around the eyes and getting the...
Hey all,
This is my latest WIP its a Joker Bust. Please critique as much as possible. I am still blocking out his clothes and whatnot.
Thanks! :cool:
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I like where you're going with this model but I have some critiques for you thatll hopefully help.
I see that you are getting the stamping down getting nice detail into your armor with the...
Thanks for the input.
Ill remember to polygroup at the lowest level. I just need to go down in lvls for viewport issues (lots of polys slowing down selections).
Fair enough though what you said...
I have an issue right now where I create polygroups at my highest subdivision level but when I go down in levels then back up to the highest level it completely breaks my polygroups.
I have no...
I was waiting for this to get Top Row. Great work! Can't wait to play it.
By far my favorite pieces were your Mugshots. I love the 30-40's gangster feel that Joker/Two Face/Penguin had in their poses/facial expressions and your overall presentation of them. Great work I'd...
Your hard surface organic sculpting is really great. I'd love to see your workflow for creating rock ledges and whatnot.
Keep up the good work