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Type: Posts; User: alannoon

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    Yup, see it now. Thanks! Great stuff!

    Yup, see it now. Thanks!

    Great stuff!
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    Really looking forward to seeing the image!...

    Really looking forward to seeing the image! Where'd it go? Thumbnail looks awesome.
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    If you still want to try using max to...

    If you still want to try using max to import/export, turn up your precision to at least 10. (I use 12, the maximum.)
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    Your image led me to experiment with some ZB...

    Your image led me to experiment with some ZB feastures I had not previously played with. I think I got what I was looking for. Thanks for the inspiration!
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    NICE! Care to show us your Scale Alpha?

    NICE! Care to show us your Scale Alpha?
  6. Thread: Alien Strogg

    by alannoon
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    Replica: No problem, dude. Glad I could be of...

    Replica: No problem, dude. Glad I could be of assistance.

    Over the last year I have been bringing our staff up to speed on normal mapping, so I've probably encountered just about every 3dsmax...
  7. Thread: Alien Strogg

    by alannoon
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    Ok, I got your file. I just worked on the one...

    Ok, I got your file. I just worked on the one organic arm. Here's what I did:

    --Reset the cage, then pushed it out to encompass the hires mesh.

    --In RTT Options, I set the Normal Map Space to...
  8. Thread: Alien Strogg

    by alannoon
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    If you're confortable with the idea, I'd be...

    If you're confortable with the idea, I'd be willing to look at the model and trouble shoot it a bit. Perhaps you could send me just one part of the model for me to look at. I'd need the hi res and...
  9. Thread: Alien Strogg

    by alannoon
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    Whoa. That's one ugly normal map, if you don't...

    Whoa. That's one ugly normal map, if you don't mind me saying so!!! :)

    It should probably be that nice purpley-blue color you usually see. I'm guessing you are not using tangent space normal...
  10. Thread: Alien Strogg

    by alannoon
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    29,161

    I'm guessing that you are using 3ds max R7 and...

    I'm guessing that you are using 3ds max R7 and that you have over lapping UV elements. Perhaps you are trying to mirror UVs in order to conserve texture space? There is a bug in Render To Texture in...
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    Can't wait to see more! Now we need a Slaine:...

    Can't wait to see more!

    Now we need a Slaine: The Movie!
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    It was a comic series put out ages ago. It was my...

    It was a comic series put out ages ago. It was my first introduction to the artwork of Simon Bisley. SOme info here:
    http://www.fortunecity.com/tatooine/slaine/444/bisley/slaine/slaineindex.htm
    ...
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    Wow, looking good. Reminds me of Ukko from...

    Wow, looking good. Reminds me of Ukko from "Slaine: The Horned God"
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    I see now that you bumped up to 8192, but why...

    I see now that you bumped up to 8192, but why were you using 4086, which isn't a power of 2?

    Looking awesome, BTW
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    WIP : male character : Alan Noon

    Still very early, but this is my first real ZBrush model.

    http://users.rcn.com/anoon/male_A_22i.jpg
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    Found it. Nevermind

    Found it. Nevermind
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    Where is the snapshot?

    Rusted Golden Idol Tut:

    'Snapshot was pressed to copy the ring at its current position before moveing the ring...'

    Where is Snapshot?
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