Thank you! I did mention the Johannes in my original post and we are working on this together... Don't you worry :)
Type: Posts; User: Renaud Galand
Thank you! I did mention the Johannes in my original post and we are working on this together... Don't you worry :)
After what feels like a lifetime of trying to find free time to work on this, I’m SUPER excited to finally be able to share Johannes Helgeson’ (https://www.artstation.com/helgesonart) and I’s first...
Thank you :)
Hey guys,
I'm feeling super lucky and extremely proud to finally be able to share some images of our latest hero: DOOMFIST! Working on such an iconic character was an incredible honor and always...
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Hi, my name is Renaud Galand and I’m the lead character artist on Overwatch here at Blizzard Entertainment. It’s my immense pleasure to introduce you to the Overwatch character team and...
Hey guys,
I'm back with another character I had the pleasure to work on for Overwatch: MEI! :)
As usual, Zbrush was heavily used during the whole creation process.
Additional credits :
...
Forgot to post their trailer :
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Thank you so much for all the comments and feedback guys! I really appreciate it :)
We just announced two new characters I had to pleasure to work on with the rest of the Overwatch team.
...
Thank you so much guys. Means a lot! :)
-R
Thx guys!
John Lancaster : Unfortunately, I can't. We are not allowed to show any "behind the scene" models at the moment. Hopefully the situation will change after ship ;)
hey guys, I thought I'd bump this old thread to share some of the characters I did for the upcoming Blizzard's Overwatch. I can't share any highpoly yet, but Zbrush was HEAVILY used during the...
Jonathan Snow : I haven't experienced what you are describing. One way to fix this would be to make sure to include that specific matcap in your "custom" UI and save it (The UI). That way you'll...
looking nice as always. Really like your work :)
-R
HeavyTheory : I just did a couple of characters for the game, but it was a long time ago :)
-R
Thx! First time for me so I'm glad you guys find it helpful :)
-R
Hey guys, here's the "finished" piece. It's not much of an update (I fixed a few little things based on feedback) but I need to move on something else :)
Thanks again to Matteo De Longis for his...