Search:

Type: Posts; User: epiginosis

Page 1 of 8 1 2 3 4

Search: Search took 1.16 seconds.

  1. Replies
    224
    Views
    294,784

    I'm not talking trillions or billions of polys...

    I'm not talking trillions or billions of polys for one subtool. Zbrush has ram problems with a 10 millon poly mesh some times.
  2. Replies
    74
    Views
    79,146

    Pulp Fiction but different story. :D

    Pulp Fiction but different story. :D
  3. Replies
    224
    Views
    294,784

    cool but I just wanted a 64-bit version of Zbrush.

    cool but I just wanted a 64-bit version of Zbrush.
  4. Replies
    42
    Views
    75,589

    Reminds me of an americana carnival, commando...

    Reminds me of an americana carnival, commando style. :D very slick.
  5. Replies
    35
    Views
    66,510

    Have any low poly counterparts to these hi-rez...

    Have any low poly counterparts to these hi-rez sculpts? Would like to see the wireframes and how low the LOD meshes go.
  6. Replies
    1
    Views
    1,243

    you'll have to export a displacement map to get...

    you'll have to export a displacement map to get the most out of the detailing you did in zbrush. Use transpose in zbrush or skeleton in your animation package to pose the low rez cage/geometry.
  7. Looks like a wonderful update thank you, I'll...

    Looks like a wonderful update thank you, I'll give it a go!
  8. Adaptive doesn't always give the best results for...

    Adaptive doesn't always give the best results for the displacement map, is there a way to turn that off and turn smooth UV on when creating the displacment for the plane automatically?
  9. I don't think it actually bakes your vertex poly...

    I don't think it actually bakes your vertex poly colors and materials. This Zscript is only doing what we have been able to do all along but much much faster now. What I recommend is that you paint a...
  10. Joseph, I've been dreaming of this for years,...

    Joseph, I've been dreaming of this for years, thanks so much!!!
  11. Replies
    138
    Views
    93,829

    [QUOTE=stefanobernardi;952871] Epiginosis,...

    [QUOTE=stefanobernardi;952871]

    Epiginosis, here you can see a tutorial about baking material attributes from Zbrush: http://www.youtube.com/watch?v=aJj4sLtp9tA
    I think however that apart from...
  12. Replies
    83
    Views
    156,878

    Well this is probably the best realistic...

    Well this is probably the best realistic sculpting I've seen personally. It's way better than just fantastic.
  13. Replies
    138
    Views
    93,829

    any way to bake this stuff to UV maps yet?

    any way to bake this stuff to UV maps yet?
  14. Replies
    436
    Views
    405,249

    Pretty neat but I don't want to have to divide up...

    Pretty neat but I don't want to have to divide up my mesh so much in order to save memory. 64-bit please.
  15. This is game art? Pritaaayyy amazing!

    This is game art? Pritaaayyy amazing!
  16. Replies
    127
    Views
    195,565

    Thanks for replying man. Those matcap and...

    Thanks for replying man. Those matcap and lightcap settings would really be great!
  17. Replies
    127
    Views
    195,565

    Stunning detail and shape work. I gotta know what...

    Stunning detail and shape work. I gotta know what kind of material you used. Did you just crank up the wax and cavity intensity?
  18. Replies
    43
    Views
    14,225

    Needs a better rendering style imo but the...

    Needs a better rendering style imo but the sculpting is really great.
  19. Replies
    15
    Views
    5,489

    Right now the gorilla looks too foreign to the...

    Right now the gorilla looks too foreign to the rest of the body. Even though this is really good modeling It really just doesn't make visual sense. A gorrilla head just doesn't have any reason being...
  20. Thread: frog

    by epiginosis
    Replies
    27
    Views
    50,298

    Did you try Zswatch for mixing and picking...

    Did you try Zswatch for mixing and picking colors?

    http://www.pixologic.com/zbrush/download-center/download-center.php#zswatch
  21. Thread: frog

    by epiginosis
    Replies
    27
    Views
    50,298

    Nice

    The Shadows don't make real sense but the texturing is class A.
  22. Replies
    0
    Views
    1,963

    Character Skin Displacement

    I wanted this skin to look more fleshy very quickly and in a smoother, more subtle kind of way so I started doing some displacement mapping with a single 4096 16bit tiff. The map was exported from...
  23. Replies
    4
    Views
    1,718

    So the lighting condition should have more shades...

    So the lighting condition should have more shades going from light to dark? Or were you refering about the color?

    Thanks for the comments guys:):tu:
  24. Replies
    4
    Views
    1,718

    Singing Sentinel

    I wasn't getting any feedback on CG talk so I thought I'd show this 2D painting on here. I created it bouncing back and forth between Photoshop and ZB using Zapplink. Really great plugin. This is a...
  25. Thread: Thief

    by epiginosis
    Replies
    5
    Views
    1,841

    I'm really glad you guys like the character....

    I'm really glad you guys like the character. Thanks for the comments!
Results 1 to 25 of 190
Page 1 of 8 1 2 3 4