lovely work. I love the face!!!
Type: Posts; User: Danilo Athayde
lovely work. I love the face!!!
well done and clean work, Mariano. Congrats!!!
thanks guys! Ouran, I post the workflow that I use for "realtime hair" in my previous work. please, check in this thread and any doubt, let me know:
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Here a few of my workflow, and my way to make stitches in highpoly mesh, and eyebrows for a "game character" ... I hope this is useful! and Takai, I use UvLayout for cards UV's, its easy to align the...
some zbrush screens
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Thanks guys =). Ahmadsoltani, I used the exactly same workflow that I did in previous work, wonder mechanica. see the thread below. Any doubt, let me know
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Hi Guys. Follow my last work: a realtime character based on Juhan Na's concept art, produced during a Workshop I taught in Melies animation School, in São Paulo, Brazil. I hope you guys like that....
this is fantastic, brett!!!
absolutely deserved. brilliant work!!!
Fantastic, glauco. awesome tips also. Thanks for that
beautiful works man. No words, absolutelly beautiful
awesome work. I love the dash sculpt and soft gradient colors
very well deserved top row. Awesome work as always
Wt3d, I made this work during my freetime. So, I don't know exactly how much time I spent. I think about 3 months... I think I spent a half of this time in references/design/highpoly sculpt and...
really cool characters... congrats for the top row
one more time, thanks for comments. piranirani1986 , I don't understand what you want to say, sorry...
Really thanks for kind words guys, means a lot to me =) . Ray Le, I did a manually retopology for the body, and all other assets, I did directly in a polygonal modeling software (Maya). Tom, thanks...
It's awesome. Nice face
Yeah Ray le, I think the same thing. I dont try marmoset viewer yet, but I agree with you. This is one of the reasons that I dont put this work in marmoset viewer yet.
Really thanks All guys for the comments, And ZBC for the top row, I'm happy. Ray le, thanks for this brush man, I'll try this. Sam Leheny, You can make the mouth sack in your basemesh, but in this...
Ray Le - thanks, I'm posting now the hair breakdown ;)
Highlander_72 - Thanks, follow the breakdown about hair
rasmusW - thanks man. Lady Mechanika has some awesome steampunk clothes, that's the...
caiocesar - thanks my friend =)
lildragon - thanks man. It's not a lowpoly model, I don't have a concern about the polycount and I have a high number of polys. The separate stitches make this number...
Hello guys. Follow my last work, a realtime character. I did a mix between wonder woman and Lady Mechanika. Soon, I'll post more images of the process. c&c are welcome
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inspirational work, as always.
how you do the hair of the maggie(black girl)? is it hand sculpted? thanks