I want to thank Joseph Drust for all of the time he has put into the various tutorials available in the ZClassRoom. I've been using ZBrush since 1.2something and have watched it grow beyond my...
Type: Posts; User: Slosh
I want to thank Joseph Drust for all of the time he has put into the various tutorials available in the ZClassRoom. I've been using ZBrush since 1.2something and have watched it grow beyond my...
The plane came out really cool, Mahlikus! I wondered what you were up to these days. It's been a very, very long time :)
Just had to comment... I'm happy to see a video that shows hard surface modeling from start to finish (well, the finish is yet to come obviously). I am subscribing to this thread to make sure I...
Clearly, aliens are your forte. These are very, very cool. :tu::tu::tu:
This is one of the most enjoyable posts I have read in a long time. I love the style of the characters and the buildings. This is my preferred style to work in as well, if you ever view some of my...
Love the sketches so far, and your sculpting looks great. I think this will be an interesting thread to watch. Good job.
Yumme's tips are great, and I agree about the books (I'm using them, too). If you are on a budget, which most of us are, you might start with just one of the books or videos suggested (I like Scott...
I will give that suggestion a third. Overall, I like where you are going with the shapes and the wrinkles on the face are nice, but he is a bit smooth. I can see that you are going for a cartoony...
Hair, for sure, but maybe a little more of it. Not enough to cover your sculpt, of course, but just a bit more.
I guess everyone agrees so far, the word to use is "amazing." So much motion and life captured in both the bull and the rider. I agree that your render is a bit dark, more light would help. My...
Ya know, I kind of always wondered where a mermaid's hoo-hoo was located. Glad you cleared that up :lol:
Very, very well done sculpting on this, regardless of where the concept came from. I am...
Great sculpt, the anatomy is perfect. I like the material you used, as well. What is it?
Wonderful character design. Modeling, texturing, pose, everything is great. I like that you chose not to make him a "superhero" guy, just an ordinary cop. The gun is freakin' sick. Very...
Let me start by saying the armor is fantastic! I really like it. Good stylized likeness of Adrian Brody as well. The armor isn't for him, is it? It looks like armor for a female warrior, to me. ...
I have no knowledge base on guns, or have I ever tried to sculpt one, but this looks pretty cool to me. Very detailed and intricate. Good work.
Hi, Yumme. I just bought Scott's ZBrush Digital Sculpting Human Anatomy book last week as well, and I am learning so much from the book and videos that should have seemed obvious to me at some point...
I just recently got back into ZBrush after a few years of ignoring it. I stopped working in ZBrush because I couldn't sculpt a human figure worth a darn. I recently bought Scott Spencer's ZBrush...
That's really cute! He was always my favorite of the Seven Dwarfs. I did a sculpt of Eeyore and Tigger from Winnie the Pooh and Cruella DeVille a few years ago. Disney characters are great to work...
I love it when I see an eyeless, hairless sculpt and know immediately who I am looking at. Very nice work, although I have to say your sculpt is more handsome than Hanks really looked as Gump.
I like all of the pics in this thread, but I really enjoyed the Swamp Hunter. Very good sculpt and concept.
If you can't find it in yourself to be impressed with the materials and rendering capabilities of ZBrush after watching that video, then you are truly a hard-core cynic. Wonderful model by Majid...
Very cool, Space! I haven't seen a post from you in ages. Nice to see you at it. Now, just have to get off my butt and join the party.
Dangalf - this thread is from 2001...just thought you'd like to know.
I'd like to see spaceboy work with the theramin...:)
Just a suggestion for you, mphilip, about finishing your scene without the high poly characters lagging you down...
If you are doing this simply as a scene, and not wanting to export and rotate...