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Type: Posts; User: Atomicdog

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    Just awesome! The warm cold split is fantastic.

    Just awesome! The warm cold split is fantastic.
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    It does not have to do with the displacement...

    It does not have to do with the displacement map???

    mmhhh, .... can I still repair somehow the current model?
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    ok. I'm almost there yet. The rendering works,...

    ok. I'm almost there yet. The rendering works, but I have some distortions (see image in the circle).

    I gotta explain something: I created the head by using ZSpheres and modeled it completly in...
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    yes, I am on a mac. Thanks for the info,...

    yes, I am on a mac.

    Thanks for the info, Ryan. You helped me a lot.

    I downloaded the version D of the disp exporter plug-in here in the forum.

    And it looks like it works with the newer...
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    Hi, may be someone can help me with that. I...

    Hi,

    may be someone can help me with that. I exported a displacement map via displacement exporter (multi displacement 2) with the code: DE-LBEK-EAEAEA-R32

    Unfortunately the result was terrible....
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    Ah, you use the two level 1 meshes as blend...

    Ah, you use the two level 1 meshes as blend shapes for the base mesh and switch symultaniously the meshes and the displacement maps in a layer node. Did I get that right?

    It's a really cool idea. ...
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    i understood the part in maya, but how did you do...

    i understood the part in maya, but how did you do the exporting of different displacement maps (or normal maps) from zbrush. All disp maps have to have the same base mesh... is that right?

    Do I...
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    Excellent!!! How did you do the morphing in...

    Excellent!!!

    How did you do the morphing in the movie?
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    Awesome - How did you do the stereo-effect?

    Awesome - How did you do the stereo-effect?
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    May be your right, I should let him sing. ;) ...

    May be your right, I should let him sing. ;)

    Just kidding! I see what you mean. I will work on that. Thanks for your help. I appreciate that.
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    yeah, sharks are bad!!!!! A couple of weeks ago,...

    yeah, sharks are bad!!!!! A couple of weeks ago, there was a shark attack again very close to my favourit surf spot. The guy fortunately survived, in spite of three bites of bronze whaler shark. Two...
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    Excellent! I like your Shark!!! Especially the...

    Excellent! I like your Shark!!! Especially the fin! I didn't know how to get it so thin at the end. :( And I also like your textures) Well done!
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    Great material....so shiny. How did you do that?

    Great material....so shiny. How did you do that?
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    Great White Shark Challenge

    Hi,

    I'm quite new to ZBrush and I currently try to manipulate one of my own footage from Mexico. I want to put a Great White Shark into the scene.

    I traked the scene with maya and have put an...
  15. Thread: Rhino WIP

    by Atomicdog
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    26,941

    Thanks for your help, lemonnado and vrljc! I...

    Thanks for your help, lemonnado and vrljc!

    I can't buy another software package right now. Therefore, I am going to try out Maya Live.

    Has anyone seen tutorials for Maya Live? (I couldn't find...
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    Scott, thanks for your explanation. I don't use a...

    Scott, thanks for your explanation. I don't use a psd file in maya. I convert it to a tif-file.(rgb, 16bit,...) I never used "imf copy" and don't know how to use it.

    I read in another threat that...
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    I tried the head from Pixolator and it worked....

    I tried the head from Pixolator and it worked. Therefore, I know it is not my Mental Ray Settings. I tried it with a simple cube as well and didn't work either. I think I do something wrong, when I...
  18. Thread: Rhino WIP

    by Atomicdog
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    26,941

    Just amazing what you guys did. Really, really...

    Just amazing what you guys did. Really, really good. :tu:

    One question (just curious):

    Why did you guys choose MoveMatcher for tracking? You used Maya for the animation, why didn't you use...
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    Thanks Scott! I changed it, but it haven't had...

    Thanks Scott!

    I changed it, but it haven't had an impact on the rendered model. I also checked my color management and it is set off. And i did the the RGB conversion. I am totally :confused: I...
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    So, now I am a step further. I exported the...

    So, now I am a step further. I exported the displacement map without smooth uv turned on. The displacement map alignes now with the model. (alpha gain = 4) But I still miss detail. I played with some...
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    And in ZBrush? Is it there possible, too? ...

    And in ZBrush? Is it there possible, too?

    Actually, I see it as very difficult to do it in Maya, since you probably use the low res object and maps. therefore I could imagine that it is quite...
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    Really Great Head!!! Scary and very nice...

    Really Great Head!!! Scary and very nice detailed. The teeth are amazing!

    How do you want to combine the Head later on with the full body? I've got a head as well (completely done in Zbrush,...
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    hi, i did flip it again, but there was no...

    hi,

    i did flip it again, but there was no improvement. :(

    I don't know what I did wrong!

    I exported the cage model (level 0). Can I use an exported object level 2 or 3 as well with the same...
  24. Here is mine: alien_brown.jpg [Gallery...

    Here is mine:

    alien_brown.jpg
    [Gallery Entry]

    Around 700 000 polygones. All done in ZBrush. Started with Zspheres. Hope you like it!
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    No, I did not. I thought I am supposed to export...

    No, I did not. I thought I am supposed to export it normal and then flip it vertically in for example photoshop. Do I have to do that flipping in V anyway??
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