#Superman Based on Carlos Huante's Concept .Sculpted in #zbrush and rendered in #Arnold.
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Type: Posts; User: canndis
#Superman Based on Carlos Huante's Concept .Sculpted in #zbrush and rendered in #Arnold.
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Continued working on this model after couple of years to add surface details and to have a finished render.
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Model Based on Maxim Verehin's Concept https://www.artstation.com/artwork/mgyRd
Sculpted in zbrush , textured in substance painter, rendered in iray and Marmost
Iray Renders
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Model based on Seung Eun Kim's Concept
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Thank you GrinningGecko
More Renders
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Thank you Rishi
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Here is the work flow for how I maintained the hard edges on the model
Once I had sculpted the muscles I poly painted each plane on the muscle separately then converted...
This looks awesome
Final render of sushi chef. Based on the concept by @Herman Ng.
Learned a lot on this model specially how to use #substance painter
and #marmoset #toolbag 3
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Love it , nice details and good render
awesome work love the style .What are you using to render these ?
This looks Awesome , Nice sculpting and rendering :D
@LynneMitchell Thank you
@Paul mark Thank you
Thought I will share few renders from zbrush as well.The skin details got washed out in the final renders
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Thank you Pro4210
Thank you Katonc
Thank you rasmusW
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Finally Done with the Entire Scene,Concept Based on Petar Meseldzija Book of Giants.
Sculpted in Zbrush and Rendered in Keyshot and Arnold.
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Zbrush core video in Wacom facebook page https://www.facebook.com/Wacom/videos/10153718263246691/
and some new here http://finance.yahoo.com/news/create-sculpt-print-wacom-presents-140000872.html
Fantastic ! Love the final renders
Awesome work,love the details you have put.
For the skin details when you use TexturingXYZ do you Unwrap the model texture it using the displacement maps
or do you use it as a alpha maps like...
Awesome Work ! Did you place the hair cards manually or did you use zbrush for that ?