WOw. Thats amazing you can get such a sharp edge inside the nostril area of your self portrait. If you wanted to smooth that area a bit and thicken it up how would you approach it? Would you have...
Type: Posts; User: slickytom
WOw. Thats amazing you can get such a sharp edge inside the nostril area of your self portrait. If you wanted to smooth that area a bit and thicken it up how would you approach it? Would you have...
From what we've seen of zbrush 3.0 so far, I think it would be fun to find out what are the 3 most important features in the update that you think will improve your workflow the most.
Out of...
Yeah, I was thinking the same thing. THe other thing I was wondering too was if you can display more than one texture on an object at a time. I wonder if they fixed that.
Wow. Excellent edge loops! Womball basically covered it all. My only critique would be to start working on the adams apple area.
It's really comming along, Great job!
The models in the beggining of the vid look amazing. And I really dig the concept sculpting were ya have the texture right on the model that was wicked. Guess I'll have to start saving some money...
Here's an old guy I'm working on. Started it first in max, detail'n it in zbrush and just playing around with some lighting.
olg-guy-v06.jpg
Just wondering if any of the gnomon training dvds are going to be available to purchase while this presentation is going on. Just in case, I should bring some extra money :D
Great job antropus. Can we see a wire of the base mesh (Thats the real test... to make sure this isn't a photo, jk)
ps- It was nice meeting you in person at one of the gnomon workshops awhile...
starting to flesh out some more details.
v03.jpg
v04.jpg
v05.jpg
v06.jpg
Here's a model I worked on yesterday. I'm not sure who or what it will evolve into... just having some fun sculpting with zbrush.
I'll post more images later in the week.
v01.jpg
v02.jpg
Since you used the same base mesh, it would be funny to see it morph from one head to other.
Keep up the good work.
Awesome modelling!!! I really dig the muscles on the back. Great work with the facial detail as well.
Yeah, I agree with you Mark. It is alot of work to lose, I'm refraining from detailing too much in zbrush since its a start over once I change the mesh again in max. But I knoticed having nice...
Hi Beowulf. Yep, you are correct... I am loosing my sculpting history when I make changes to the base mesh in max. But the base level model from zbrush changes slightly ... and so I've been working...
Here's a wip of a model I'm working on. I'm bouncing back and forth between Max and Zbrush, correcting the edgeflow in Max, sculping away in zbrush. Because my base mesh toplogy is changing as I'm...
Wow, this model looks a lot like L Ron Hubbard!!!
http://www.suppressiveperson.org/
Amazing work! It cracks me up cause i just bought a lord of darkness toy last night. http://www.spawn.com/toys/product.aspx?product=1578
Tom
Josh,
you crazy lil monkey! Thats one of the coolest friggin model i've ever seen! Dang dude. Nice texturing man...looks realistic. The purples really bring out a sense of deep sensitive...
Josh, you always impress me man. How are you planning on tackling UV's since you modeled it in maya? Do you know if it will work with the GUV's or AUV's ... just wondering cause i thought they were...