nice very nice, thanks to all the pixologic team again you help change the world at least mine, oh and sry in the registration form i submited two times my data i hadforgotten to place my post...
Type: Posts; User: ramon22
nice very nice, thanks to all the pixologic team again you help change the world at least mine, oh and sry in the registration form i submited two times my data i hadforgotten to place my post...
Thank you Pixologic Team .dont know what else to say am stunned:eek:
hi guy's
thought you would like this.Incubus is asking for any talented person to make them a music video or a poster for there toure.so if any of you have free time
good luck here is the link for...
great model ,u are almost there man keep it up:tu:
nice work,freeky shi* you making:eek:
oh real nice work,keep them coming.5*
great works you got there,and Thanks for sharing. Most inspiring. my favorite the Matte with details of structure and architecture
damn good work,nice job overall,what will you use to rig those wings if u decided to animate him?
great work 5*, now you got to make the body the only thing missing i guess is the vain on his cheeks like in the concept sketch u made.Top material:tu: :tu:
nice ,always wanted to make a cat,but the Hair!! u found a way around that:)
keep up the good work
hi ron thanks man ,i have been trying to add a diplacment map to the model but i cant get it to work .i import the model to zbrush made the displacment map then took it back to 3dsmax and tryed to...
hi guys here is a head i had and worked on it more ,but i have problems with displacment maps .when i make it everything goes smooth but in max all hell breaks loss so i used bumb map:cry: instead...
playing with the displacment map of zbrush and max,polygon made in max modled in zbrush i am unable to get the displacment map right, for this ratrat.jpg
damn will there ever be one in europe:confused: someone do take picuters
i always like this devil nice work all over,the only thing is that his skin is too smooth other then that it is front page stuff:tu:
great work saw your work in cg talk and had to tell u what great modling you have made and in a short time bravo :tu: :tu:
damn good models you have made especialy that devil how did u do the cracks in his head were the horns come out
great work and the materiles,you got the mud look alright ,did you use hdr lights in this picture
nice work you got the materiels for the eye right,it is one great program
just want to thank the team for the free upgrade of this great 3d app and it is the damn fasts modler i have seen modeled this image in 2 hours were it would have taken me a two days to make in max...
the best freebie program i have seen is gmax at descret you can find it it has some powerfull tools for modling :tu:
sweet work man great work all over were did u find that crocodile in duna :D
hi to all i have been seeing more and more of people using real picture to texture a fase here is a link showing one way of making texture using a real picture sorrey it is writen in arabic but it...
thank u all for the help ,atlaST i found the right plugin that will export the model as obj and with texture intact to it in the right was :D :D use the free Crytek Polybump normal map plugin. You...
ok i exportd it in obj format and with uvmap intached then imported it to zbrush and turned the prespective off but nothing changed still the texture is messed up here is the shape of the uv map i...