Wow! That is gorgeous! :tu:
Type: Posts; User: _dado
Wow! That is gorgeous! :tu:
really cool looking ogre. somewhat resembles an indian divinity cuz of the blue skin.
awesome display of skill there man!
i just updated my previous post with the final image i'm submitting. i fixed the glow on the right arm as well as the light on it as was suggested by Jelmer. more dust and scratches and now i think...
thanks for all the tips and comments! here's the latest render. i added the belt thingy and messed with the light some more.
XxDarkMessiahxX, the theme for the competition is to create a...
this is my WIP for the blizzard art competition. trying to finish it up as i have only 2 days left before the deadline. most of the base modelling was done in MAYA and then on to Zbrush for...
that is some really impressive stuff man! :tu: :tu:
no real perspective, still looks and feels just like z2.0
what i saw was a few quick demonstrations on the gladiator mesh. truly amazing extract options. you can easily create armor, cloth, pretty much anything that would need to match on the original....
i just saw zbrush 2.5 in action at siggraph and i gotta say it's absolutely spactacular. it completely removes the necessity for external base modelling. really impressive!
great addition dickie! that guy just freaks me out. if i saw him on the battlefield i'd run like hell! the third eye is a beautifull touch as well. the only thing that seems like a bit of a...
hey jotajota,
beautiful and vivid colours just like in the real thing! i would really love to see another level of subdivisions. great work dude! :tu: :tu:
beautiful images marcel. :tu: :tu:
:tu: :tu: awesome
looks good. his skin and muscles have a good weight to them. you could put in some more work on the forearms and detail the hands up a bit. his face looks great though.
oh man, he's waking up! stumpf, this just keeps getting better and better. can we get some blood in the next one. just to prove to everyone that those canines can do some damage. :D :tu: :tu: ...
i'd really like to see him fight the fat bastard from austin powers. that expression on his face is priceless. :lol: the more i look at him, the more he cracks me up.
:tu: :tu:
damn it... i can't settle on the material/lights/render on this bastard. sorry to be posting the same ol' pose but this time he comes with some global illumination from mental ray! just figured that...
OUCH!!! that hurts just thinking about it... :eek: :lol: i like it!
hey bas, here's my contribution. he can't run, but he can eat more than yours! :p
snail.jpg
really sorry about that stumpf. it just slipped. i was trying not to get caught checking the message board in the middle of class so my typing was super sloppy. :D
cheers bas! nothing like some tripple distilled voddy. we should transfer this threat over to the challenges forum and have a big ol' snail race!
that's an awesome head model. the detail is superb. and i really love those teeth. great work sumpf
cool stuff andreseloy. the eyes are really good! you should keep the eyebrows as they were before, it makes him more "panicky". he looks a little angry in the last piece. oh, and the hair is...
here's a close-up. i did some more bumping on the head. and yeah, of course the eyes. those are definitely getting changed soon. lemme know what you think.
6s.jpg