As Tom said above, I too would love to know more about this and am also working with UE4. Whatever tools your tech artists worked out for you to be able to go so quickly from high poly to a proxy in...
Type: Posts; User: FigmentPigment
As Tom said above, I too would love to know more about this and am also working with UE4. Whatever tools your tech artists worked out for you to be able to go so quickly from high poly to a proxy in...
I very much appreciated your talk, as I do all the things you do Michael. Keep up the great work - I've got to talk with you soon about this tool that is going from high poly to engine look dev...
Thank you so much for continuing to develop amazing tools for us artists. I'm looking forward to this.
Questions: I'm curious about the bridge and keyshot deal. Will this be a full version of...
That's terrific - will you be providing this material with the tutorial? Looks quite good!
Throwing in a vote request for presentations to be recorded and made available later? This is usually something Pixologic does, so I'm imagining they surely would this time... but just wanted to...
I thought I should upload a simple 3D stitch insert brush I created, which is similar to the one you see in one Joseph Drust's videos from Siggraph 2013 (Any chance you might upload that one, Joseph?...
Terrific and inspiring work - this is excellent and I eagerly await the demo that is being prepared somewhere. I'll keep my eyes open for your work, keep it up!
Thank you both for your comments. I've just added the branches out of the projections from her head and it really helps the whole. I'll keep pouring time and effort into the project where I can and...
Terrific work - very well done!
@Fynn - Thanks! I surely will - it will just take time as I can't work on it exclusively.
@Monstermaker - Thank you!
@remcv8 - Thank you very much for your compliment! The detail is just beginning...
I've been busy and she is a very involved project but I've put some time into her recently. Just posting a tiny update.
The projections from her head will become branches, so no they are not...
Great find. Thanks for sharing!
Thanks for making these available, and to the artists who contributed!
To begin with I created a simple bark like structure from a dynameshed cube, from there I duplicated it and edited it quite a few times to get various shapes and feels and used qremesher to get their...
Here are a few more quick screen grabs of a bit of progress. Been busy but I've begun working on blocking in the bark. I didn't want the bark to look simply like an ordinary tree bark, but rather...
Nice job with the final. I totally understand about wanting to move on to another thing. My only critique would be that overall the entire thing feels a bit too shiny in some areas and perhaps not...
Awesome work! The realism is stunning - I like that you added nose hairs too <chuckle> Keep it up man - can't wait to see more!
Wonderful work all around - thanks for sharing!
Thanks for sharing these great assets!
Great anatomy study and all around stellar Piece Fabricio. The posing works great and it feels quite true to life. Nice handling of every part of the image, including the cloth for the pants.
Great, I'm excited to see where you go with Marvelous Designer. I'm also going to be learning and incorporating that into my zbrush workflow. Please do post about your experience.
This is very handy, please keep up the great work. As others have mentioned thank you for the scan of the skull! Do you plan on doing any other bones? I could see an intact sacro-illiac hip scan...
Nice piece - I agree the mixture of hard surface shapes looking like they move a bit organically is a nice look.
I've just started my next personal model which is based off a few older sketches I had and a concept and setting I have just formed around it. Bit too much to explain but maybe I'll try to condense a...
Very cool Ben! I quite like some of the forms and interplay you have going on in that bust.