Nice sculpt Alex, what did you do to make the basemesh? zspheres?
also, post those zscripts you mentioned in the other creature thread soon :)
Type: Posts; User: Troymcoy
Nice sculpt Alex, what did you do to make the basemesh? zspheres?
also, post those zscripts you mentioned in the other creature thread soon :)
Looking good Fausto, perhaps a little Donnie Darko- esque?
really nice skin texture and neck tendons btw
Dan, this is great, I would love to see you make a body for it with similar fleshiness. looking forward to updates, thanks
Looks interesting, it would be nice to see you take it further.
Foot posted by Sebcesoir is mine actually...but it was a 2 hr speedmodel and its pretty old. Anyway nice work rimasson
Hey, cool foot.
Here my attempt from quite a while ago, it was a speed modelling challenge with another guy:
The basemesh was made from zspheres using just one zsphere with one zsphere for...
Thanks alot kircho!
that zcript is very helpful, and your head update is looking great. really nice nose :)
thanks for the tips kircho, but I feel a bit stupid, I can't get it to work...
is it possible someone could demonstrate with a zscript? im not bothered about the sculpting part, i can do that, im...
Hey kircho, hows it going over in Australia?
The head looks great, really nice lips. I'm not sure about the cheek bones, its hard to tell whether they look right without the ears.
Are you...
Yeh i totally understand Sav, as long as you credit the original model, which you did, then fine. All I meant was, i'm sure you could model a similar basemesh yourself for the purpose of saving time...
Its cool, but it'd be more impressive if you modeled a generic basemesh yourself and used that as a basis for charcters rather than using the existing cinema4d mesh.
But yeh, it does demonstrate...
The thumbnail looks nearly like a photo...nice impression.
In the head video, are the zsphere lines being drawn freehand and the points being automtically placed according to the underlying mesh subdivison, or are they being drawn point by point?
oh and...
Really nice work Zach, i'll be interested in the DVD...
Is your approach typically zspheres then sculpting?
Nice work smilegraphix, I like the details. Can we see the basemesh? thanks
Nice work. It could do with some more interesting lighting perhaps
wow, as a modeler this is all you are going to need in the future...
I really hope this comes out soon so I can play with the topology feature.
No pilou, looks like a render example. The troll has his own hands :)
Very nice sss on that hand...
Made in wings:
zb render
http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1083873653kxi.jpg
http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1083873712gww.jpg
They're looking sweet man, great characters and lips/noses.
Wings model was started from scratch.
I can see the resemblance to MKs head - the proprotions are quite similar, but it wasn't a major influence...
thanks for the comments
This head was done entirely in ZB:
http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1083250558qwb.jpg
Using the above as a rough concept I built an entirely new head in...
Thanks, hopefully i'll have time to texture it this week although going back to school will interfere...and i've got another speemodel to detail.
Cornel, he's sad because he forgot to insulate his...
Hey, here's a little update, still no proper textures yet but I might get round to those eventually.But i've already started something new :) (Just cavity shading for now)
...
Just a speedmodel started last night in wings( about 1:40) and then zbrushed a bit today:
http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1082231436xsa.jpg
wire:
...