Nesto - Yeah, his ears are remarkably undetailed :lol: I focused on the face too long, and have waaay burned out on looking at Christopher Walken to bother with the ears. And there is a gap on...
Type: Posts; User: kzerza
Nesto - Yeah, his ears are remarkably undetailed :lol: I focused on the face too long, and have waaay burned out on looking at Christopher Walken to bother with the ears. And there is a gap on...
Alright, after a few weeks of time outside of work, I've put the lid on Christopher Walken. There are details that I'm not completely happy with, but nothing is ever finished. I'll definitely be...
It's definitely looking better. Another thing you might want to try is using the layer brush tool for the stitchings and straps in projection master. it'll give you hard edges as well.
The...
I have to agree with Ibrahim. The old nozzle was better. Here's what you can do about that, though.
Use masking on mechanical objects such as the nozzle and the tubes, combined with the tools...
Smart Resym is under tools -> deformation. It might only be there when you import a mesh from an alternate program, or use a tool that's been converted to a polymesh3d, because I've noticed it...
Alright, I'll see what I can do :)
When I made my model in a seperate program (modo in this case), I had 3 objects. The face without the eyeballs in it, and both eyeballs. When I was about to...
Check your PMs Manslaughter :)
I see what you're talking about. Sometimes that seems to happen, and, although I'm not quite certain as to why, here are some things that I do to get rid of it when it does crop up.
1) make sure...
Hey, that's really great :) The area above the eye socket came together really nicely, as did the neck. Thanks for the alphas, downloaded and saved
Thanks for the kind replies everyone :) Hopefully tomorrow I'll have time to work on this some more. Honestly Steve-T, I'm halfway curious how I'm going to tackle the finer details as well. The...
very clean, nice style!
Yeah, the deco brush is the way to go.
What do you mean by "jump?" Do you mean that when you pick up your mesh, it changes the detail you added? That's a mesh resolution vs. distance from mesh...
...I love this image... Well done, very well done.
I really love the texture you created for him. It really breathes life into the character. Texturing is something that's generally put on the wayside for zbrush characters, and it's really nice to...
Hey, I really like the muscles in the back of the neck, going to the cranium, near the jaw. And the skin skin over the muscles looks quite nice. How are you currently adding the skin folds? Maybe...
Been working on this when I get a chance. It's been a long time since I sculpted, and warming up again is taking a while. Thanks for the reply Spider.
Here's the current wip. I haven't done any...
Every person's gotta make a head thread, and I guess it's just my turn. I used to be westward, a lurker, but I am tired of that name, and of not posting, so here we go.
I'm going to use this...