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I've been playing with BPR for ages, whatever people think of the upcoming new render styles, just being able to save and load settings will be a game changer
Type: Posts; User: nozzle
629077
I've been playing with BPR for ages, whatever people think of the upcoming new render styles, just being able to save and load settings will be a game changer
I'm loving these!
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Thanks!
I'm trying to push the rendering a bit. Really large files and effects that change on depth so—I was hoping there might be a scripting way to implement the many levels of tweaks.
Hello,
does anyone know how to save and load bpr settings?
The bpr filters are amazing but difficult to manage and work with, with so many options.
Many thanks
Fantastic!
Thanks so much for the tutorial!
Just Fantastic!
Any chance you could share some tips with making those beautiful thin leaves and petals?
Really love the creatures on your site too.
REALLY scary!
Really interesting, I've been trying to animate myself.
Is that rendered in brush?
Any tips and workflow?
Thanks!
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I thought I'd start showing some new work.
Really simple models with extensive surface noise.
The noise plug is a crashmonster for me.
Hoping it's stable in 4R8.
Such a great model
have you used ss?
Amazing & Amazingly quick
I really like the keyshot lighting, beautiful
I agree!
How sweet is that?
The trees… they're not fiber mesh are they?
Very lovely =•)
Hi Gabo,
I appreciate this probably isn't the place but I can't for the life of me get anything approaching depth cue with the BPR filters...
Do you have any further tips?
Thanks if you can help.
Great! Thank you very much. I'll fiddle some more :)
Apart from being brilliant Pixologic are unbelievably generous!
It just makes you realise what a terrible company Adobe is with their awful dribbles of 'enhancements' for exorbitant fees.
Still...
an extra pompom, new eyes and little tweaks :D
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Still enjoying Dynamesh. I used the script that exports all the BPR render layers and recombined them in Photoshop.
I miss the depth cue from earlier zbrush versions & was wondering if we are meant...
GREAT eyes!
What's your technique?
I think you're right VoodooDad, maybe we should keep this as a place to group fibre based work.I thing the pompom on my character's beany hat isn't exactly pushing fibermesh :)
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I wasn't sure if I should put a Mature Audience symbol on this :lol:
The character is to support a typeface family I have been working on called: Nincompoop
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A little tweak & perspective render***8230;