Hello
Like cookies? Good and bad news. I have some. But no tasting possible. :)
3D scanning (and eating :lol:) these lately. Processing in Zbrush (dynamesh, zremesh, UV Master.) I love how...
Type: Posts; User: markflorquin
Hello
Like cookies? Good and bad news. I have some. But no tasting possible. :)
3D scanning (and eating :lol:) these lately. Processing in Zbrush (dynamesh, zremesh, UV Master.) I love how...
Hello, It's been a while since I posted work. But that doesn't mean I was just sitting in my chair:
Recently I was invited to Oslo for a 3D scan session. I took 8 camera's, 2 flashes and a...
Hello I've been working on a 3D X-ray Scanner: 60 Röntgen captures are used to build a full body 3D model, showing the skeleton inside.
Some artistic renders and a video can be found here:...
Yes, it is scan data: Retopology and projection from photo's and Photoscan software...
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3D Renders created with Scanned objects: Cave & Turtle can be bought here.
Thanks for watching,
Mark Florquin
Hello!
I'm creating products from scandata. The last few days I've been studying Topology & UV's. Here's my first result applying the new techniques. The model is for sale on...
Great Work!
Thanks Jrulier!
Hi Daniel,
Cool result! I'm using the Kinect for base meshes and Agisoft for high detail textured scans.
I've just posted a new article on Cleaning up Scan data in Zbrush,...
Hi!
I created a timelapse on cleaning scandata of a girl in blue dress in Zbrush: http://www.markflorquin.be/blog/2013/02/scan-data-sculpting-timelapse-zbrush-agisoft-mark-florquin/
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Hi Zbrushers!
How are you?
I'm working with Zbrush mainly to process scanned data. Recently I've build a 3D scanner, and I'd like to share how I built it. Read the blog article here:...
Thanks! These are usefull references.
Mark
Thanks for your reply, Bomoh.
Here's a render of the sculpt. I used Qremesher with Qremesher guides for retopology. I would like to animate the headscans later on: Do I need to be more precise in...
Hi there,
I'm make headscans using a custom build scanner and use Zbrush to retouch and retopologize. I'm relatively new to this proces and could use some feedback regarding texturing/topology....