Well the creator doesn't really seem to be that active anymore but I thought I'd drop in to note that the GoB/GoZ doesn't really work with scale master (real world scale) at all. Tested with setting...
Type: Posts; User: 3Rton
Well the creator doesn't really seem to be that active anymore but I thought I'd drop in to note that the GoB/GoZ doesn't really work with scale master (real world scale) at all. Tested with setting...
Personally looking at the feature differences I'm pretty disappointed with Core.
Also dynamesh is basically equivalent to Blender dynatopo and Sculptris. Both can be obtained for free so it kind...
I'm sure you'll have to way a good while longer before anything actually surprising comes up, though. :lol:
Yeah I mean Zbrush doesn't announce stuff often so obviously. Still, though, I wish the announcement had been slightly less.... streamlined : P
I wish I understood any of the stuff above.
But does this still function in the latest release. I've been looking for a incremental save option in Zbrush and this seems to be the only thing around o _o
Seriously one of the best tips I've found. They should plaster this on the cover of the user documentation.
They want to map what the community is doing with the software.
Currently passing around between Max and Zbrush a lot and it certainly is a hassle.
Anyone got solid tips on what kind of things to check for to retain things when switching between the two?
Struggling with similar thing atm. Transpose is wonderful time to time but damn this is annoying.
Very insightful. And funny.
Aww that face is just what I've always wanted to achieve. Any tips on getting such results? T_T