I was asking about the normal maps creation pipeline :) the 32 bit dispmap is a well covered subject now. Of course still waiting 4 multi exporter and zMapper 4 ZB3... any news about that?
S
Type: Posts; User: sephirothsinic
I was asking about the normal maps creation pipeline :) the 32 bit dispmap is a well covered subject now. Of course still waiting 4 multi exporter and zMapper 4 ZB3... any news about that?
S
sure thanks for the very fast answer :) !
what is turbosmooth?? I'm sorry i'm a Maya guy :)
if you had a dispmap how are you displaying a 32bit dispmap on the viewport with a result on the diffuse? is it a feature in 3DMax? (kinda...
just asking because the noise on the border on the eye i see on the previews screengrab is something i tipically find when cleaning scanned people. is the screengrab a normal mapped lores? could we...
is tht head scandata generated?
great shaders guys
very cool
S
great stuff!
could you tell me how you got the shadow run through the alpha maps on the last character's mantel?
very cool indeed
for the veins get a Freedom of teach reference sculpt (great for a feel of thickness and placement)
About the wrinkles, i was suggesting something to give a little "human likeness" to the...
thanks... gotta try the same thing with some full bodies and the transpose... should be fun.. one of the best features of Z3 is the clay brush AKA how to run painlessly through crazy polls (hope...
very cool creature!
it looks really mistical and unhuman together with the balance and almost attractiveness of a beautiful human anatomy
cool job.
maybe adding something lass...
thanks about both your compliments :)
the sculpt should transmit more of the feeling on the pic... gotta work some more on it.
I made this sculpt as a speed sculpt excercise on a portrait picture of this amazing character.
Some background: this is an 3 weeks old infant with a jaw growth disorder colled sequence of Robin...
seriously cool first digisculpt gabriel
i've seen you working on it a bit but i've never seen the sculpted piece :)
hope you'll do more of them pretty soon an if you can come by my cubicle i would...
well I'm actually working at Gentle Giant Studios and the reel is not for job hunting but for a contest i decided to partecipate to.. (maybe i'll win a 3DBOXX... crossing fingers!) so i tried to make...
thanks a lot my friend!!!
have a good work!
ciao
S
hello everybody, I've finished a rough of my demo 4 a contest:
http://www.veoh.com/videos/v746306YGXRdayN
I hope you'll like it
ciao
Stefano
UPDATE ON THIS PROJECT... GETTING CLOSE TO COMPLETION I'M PUSHING THE FFW A BIT..
HERE IS A SNAP
GIANT1.jpg
AND HERE A zMovie WITH SOME TETAILING AND TEXTURING TECNIQUES...
yesterday i felt freestyle and i did this in 45 mins
then my PC crashed... but at least something is left behind
:D
http://www.veoh.com/videos/v711187th7NpyTQ
zMovs Rock
Ad Majora
Dont really like speed sculpts but i got inspired and i had some fun
zVideos rock very faunny to see :)
http://www.veoh.com/videos/v711187th7NpyTQ
PS: just after i compressed my laptop...
I'm getting some finally some sparetime at Gentle Giant after finishing Gnomon...
And I'm back with this old project!
also cuz i gotta finish it 4 an upcoming Gnomon DVD
Textures are in the...
hardcore mudbox ninja here :)
cool stuff indeed!
S
here's my total disgusting base mesh i'll start to work with to get to the head in the concept tht BTW had been inspired by the guy in the death guard codec in the latest wersion of warhammer 40000!
uh wow you just made me find a whole arcanum on reference..
jumm
did this sketch this evening.. caressing the idea of trying a chaos marine... finally..
chaosmarinefrontxu1.jpg
i can handle up to 2.5 mil
in specialized tools like paraform you can easily rise up to 10 mil but then you have to crash zBr
bu AS I said there are other options right now or just wait a month...
adding pieces:
1export you hires
2model the trees arond the model in maya using a lot of extrude along curves snapping the curves on the mesh
3export the thing from maya in zbrush
4(in z2.0 this...