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  1. Well, maybe he should have posted here: ...

    Well, maybe he should have posted here:

    http://www.zbrushcentral.com/zbc/showthread.php?t=38585

    but really, Zaphod, we got your point already. Just looks like he
    was trying to tap into a bit...
  2. This looks awesome, Svengali! I'm hoping this...

    This looks awesome, Svengali!

    I'm hoping this 'temp .obj' file process will correct the corrupting of UVs I
    seem to be continually getting once I re-import my low-poly .obj back into
    XSI. Great...
  3. Replies
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    One other potential solution if you've got...

    One other potential solution if you've got Zbrush2 is to take the model
    in there and try to reconstruct. I had a model that Z3 didn't want to
    reconstruct, but Z2 did.

    good luck!

    ...
  4. Thread: hello

    by WailingMonkey
    Replies
    72
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    130,751

    another technical question...does the engine take...

    another technical question...does the engine take care of rendering
    single-sided polys as double-sided? (thus, really doubling the polycount
    on those areas, since its duplicating the polys at...
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    here's the latest: ...

    here's the latest:

    http://www.zbrushcentral.com/zbc/showthread.php?t=46396

    ;)
  6. Thanks for your suggestions, andreseloy! I think...

    Thanks for your suggestions, andreseloy!
    I think for this guy I'm going to try and keep his size down
    to somewhat more real animal-like (lion sized) with the
    exception of his front arms.

    I've...
  7. WIP: Devil-Dog (mild digital animal nudity)

    Howdy,

    Haven't gotten into fine details with this yet, but looking for some crits on
    general form and anatomy.

    The intention was a lion-based animal (but more powerful front legs) with
    a...
  8. Replies
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    look for the blue 'submit' button. above it is...

    look for the blue 'submit' button. above it is some numbers to validate.
    type 'em in, and hit 'submit'.
    this should take you to a new page that has a countdown in yellow
    (middle of page in tiny...
  9. Replies
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    133,007

    Plakkie, Tried 3 different free hosting...

    Plakkie,

    Tried 3 different free hosting spaces...4th was a charm:

    http://www.4filehosting.com/file/48089/Paint-skin-zip.html
    (it's the .mov file zipped up)

    hope it works for ya. :)
  10. Replies
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    nice addition, chemkid....thank you! :) ...

    nice addition, chemkid....thank you! :)

    WailingMonkey
  11. Replies
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    very nice!...always great to see various...

    very nice!...always great to see various techniques (and much appreciated).

    thanks! :)


    WailingMonkey
  12. Replies
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    Nice work, Sebcesoir. :) Base the body off of...

    Nice work, Sebcesoir. :)

    Base the body off of a tennis star? (maybe it's just
    the sports bra that's making her reminiscent of Serena Williams) :D

    Small crit: seems that the crown of her head...
  13. Thanks for the response, Rastaman. I've read your...

    Thanks for the response, Rastaman. I've read your post you've indicated
    and have not altered the mesh's point count. What's 'fuzzy' is that Z3
    exports with flipped normals. So I have tried both...
  14. Thread: Head

    by WailingMonkey
    Replies
    2
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    1,242

    Really nice low-poly translation! Like the...

    Really nice low-poly translation! Like the texture work you've
    done. Is the lighting baked in to the texture or have you lit
    the model seperately for the screenshots?

    Only small crit might be...
  15. jogshy... ...

    jogshy...

    http://www.uvlayout.com/index.php?option=com_wrapper&Itemid=67

    UVLayout-Beta-v1.19.mov (down at the bottom of the page)

    this shows what's going on with local scaling (which is just...
  16. I was able to reconstruct the lower sub-D's from...

    I was able to reconstruct the lower sub-D's from my mesh that I
    tested this process on (not the multiple sub-tool process, but just the
    fine detail transfer process) in order to get back down to...
  17. I've done some brief tests with a more...

    I've done some brief tests with a more 'reasonable' head mesh of 1.5m polys,
    and I'm a bit unsatisfied with the results as well. I've used UVLayout for my
    UVs, and it allows one to 'locally resize'...
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    Really cool!

    Just wanted to say thank you for providing this very handy script...

    http://www.wailingmonkey.com/images/thank-you.jpg

    so 'Thanks!' (2mb)

    (nuthin special...just my first test with it)

    ...
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    Hi Darukin, I'd love to see what you come up...

    Hi Darukin,

    I'd love to see what you come up with along those lines.
    There's much to be admired about Z3's built-in shadows
    and the ability to render out higher-res with AA-half on,
    so I could...
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    This would be quite handy...the ability to do...

    This would be quite handy...the ability to do somewhat more
    sophisticated 'demo' reel revolves and pans using Zbrush's
    built in goodies, then just edit in AE or Vegas or summin.

    The addition of...
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    Darukin, Have you tried character animating...

    Darukin,

    Have you tried character animating with a ZSphere-rigged character
    and your script?

    I've not yet set up something like this (although there are a few tutorials
    floating around...just...
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    small crit, but maybe it's your intention for the...

    small crit, but maybe it's your intention for the back of the
    head to be a bit squished ? ...

    small-crit.jpg

    cool stuff all the same. :)


    WailingMonkey
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    perfect! (I had a feeling you *might* know ;) )...

    perfect! (I had a feeling you *might* know ;) )

    thank you. :)


    WailingMonkey
  24. Replies
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    thanks for that hotkey code, marcus! any...

    thanks for that hotkey code, marcus!

    any chance you know how to set the button size itself to be
    only the width of the text on the button?

    I've created a macro button I want to use within a...
  25. skarpunin...what has been your experience with...

    skarpunin...what has been your experience with very hi-poly import
    into xNormal? I tried bringing in 7-8mil poly (lots of tris :D ) and it
    had troubles, so I ended up in XSI with the model....
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