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  1. Wow! that really looks fantastic. The attention...

    Wow! that really looks fantastic. The attention to detail is pretty remarkable, especially the scratches and dings. They very closely follow the texture, and I'm sure that Moose (Maury Mountain) is...
  2. Thanks everyone for the kind comments. Below are...

    Thanks everyone for the kind comments. Below are a few shots of characters available in Gears of War DLC.

    Enjoy!
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  3. Hi! We use Max to generate the normal maps in...

    Hi!

    We use Max to generate the normal maps in the scanline renderer. The supersampling feature smooths things out well too. The AO is made in Mental Ray (Xnormal at times as well), with a spread...
  4. We use dual Quad core Dell T7400 workstations...

    We use dual Quad core Dell T7400 workstations with 16 GB of RAM. The video cards range from the Nvidia 260 to the 580. Hope that helps!
  5. quick edit: removing render

    quick edit: removing render
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  9. I though I'd share the turnaround scene that's...

    I though I'd share the turnaround scene that's used in the pixologic 2011 video as well, simply because it's easier to see it grayscale!



    278989Enjoy! More locusts are on the way.
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  12. Hey guys! As Promised, Here are the Locusts. ...

    Hey guys!

    As Promised, Here are the Locusts. There's quite a bestiary, so this is one part of them. There is a second part that is on the way!

    P.S. there was a question regarding polygon...
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    Looks fantastic, Mr. Johnstone. I always enjoyed...

    Looks fantastic, Mr. Johnstone. I always enjoyed your classical and colossal aesthetics, and it's on display here in full force! :D
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  15. more shots

    more shots
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  17. Gears of War 3: Character Portraits

    Hey guys,

    Here's a post showcasing the work of the character team (James Hawkins, Kevin Lanning, Mark Morgan, Mike Kime, Mike Buck, Maury Mountain, and Chris Wells) here at Epic through character...
  18. -Our Technical Artist, Jordan Walker, made some...

    -Our Technical Artist, Jordan Walker, made some fantastic master shaders for skin, metal, eyes, and hair. They do a large part in giving the anisotropic look, as well as the skin. Jordan's awesome :)
  19. RJ the eccentric...

    RJ the eccentric
    http://www.zbrushcentral.com/zbc/img/zbc_style/statusicon/user-offline.png
    Senior Memberhttp://www.zbrushcentral.com/zbc-thumbnail/200812/143981/899880.jpg

    User Gallery


    ...
  20. Here are the rest of the wires I mentioned, as...

    Here are the rest of the wires I mentioned, as well as turnaround shots!

    To answer Shepard's question, "How much subtools you have in a character like Sam and the Queen?"

    -If I recall...
  21. Hello Everyone! Thanks again for the comments! ...

    Hello Everyone! Thanks again for the comments!

    Here are some attached wireframes, as well as front/back shots.

    To answer Droma's question:
    I've also read Kevin Lannings tutorial published in...
  22. 278351278352 Forgot these two. Enjoy!

    278351278352

    Forgot these two. Enjoy!
  23. Thanks for the kind words guys! Here are some...

    Thanks for the kind words guys!

    Here are some low poly renders that I made using Unreal Engine 3.


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  24. Ladies of Gears of War 3: Anya, Sam, Myrrah, Tempest, Berserker, Bernie Models

    Hello Everyone!

    This is my first post to Zbrush Central, and wanted to share some of the work that I did on Gears of War 3. It's really an honor being part of such a talented team, and growing as...
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