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Type: Posts; User: Steve Warner

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    Hi Wyatt, Can you give me more info on what...

    Hi Wyatt,

    Can you give me more info on what you mean when you say "more than 1 session?" Are you taking the object you've exported from ZBrush and bringing it back in again? Or are you using a...
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    Way to go, Plakkie! That looks awesome!

    Way to go, Plakkie! That looks awesome!
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    Mytholon, I've been inspired by all of your...

    Mytholon,

    I've been inspired by all of your posts but this has got to be my favorite. Thank you for all that you're doing to show how useful ZBrush can be for 2D artists. Your examples have...
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    Hi Plakkie! Sorry to have disappeared on you. ...

    Hi Plakkie! Sorry to have disappeared on you. I've been burried trying to get Essential LightWave 9 finished. I replied to your post in the Q&A forum. :)

    Cheers!

    Steve
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    Hmmm... That should work, but I'd have to test it...

    Hmmm... That should work, but I'd have to test it out to be certain. Technically speaking, your displacement should be applied to the low-res version of mesh from which it was generated. For...
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    Hi Goli, You can definitely create your...

    Hi Goli,

    You can definitely create your facial expressions in ZBrush and then import them into LightWave. There are a couple of different ways to do this. I'll give you the one that I use.
    ...
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    Hi Sootin, Thanks for posting and letting us...

    Hi Sootin,

    Thanks for posting and letting us know how you solved the problem. I hadn't heard that one before, so I'll note it in the next revision to the ZPipeline guide. :)

    I believe that...
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    Hmmm... Here are a few thoughts: 1. Make...

    Hmmm... Here are a few thoughts:

    1. Make sure you're not using CC SubDs. Only use LightWave's native subpatches. Even if you think you're using subpatches, it doesn't hurt to check. CC...
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    Thanks for the kind words. To attach an image to...

    Thanks for the kind words. To attach an image to a UV, you simply need to have the polygons associated with that UV visible in ZBrush. Let's say that you have three UV maps (A, B, and C), each...
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    LOL, I always figured that LightWave 9 would be...

    LOL, I always figured that LightWave 9 would be out by now, so I wrote about the displacement node as if it were already available. :o Since LightWave 9 is still in Beta, I can't distribute the...
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    Hi gcarlson, ZWave isn't necessary, but it...

    Hi gcarlson,

    ZWave isn't necessary, but it does make transferring your UV map a bit easier. It's hard to tell what's causing the plugin to not show up, so I'm going to make a few suggestoins and...
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    Thanks, Doug! I'm glad the tutorial was helpful....

    Thanks, Doug! I'm glad the tutorial was helpful. :) Great job with this!
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    Hmmm... I've not seen that with TB's Normal Map...

    Hmmm... I've not seen that with TB's Normal Map Shader. Can you post a pic of what you're getting?
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    I believe the obj import problem was an issue...

    I believe the obj import problem was an issue with early LW8 releases. It should be fixed by now. If you're not using 8.2.1, you should update to it.

    As for integrating ZBrush with LW8 on the...
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    Greetings all, I just found this thread so I...

    Greetings all,

    I just found this thread so I apologize for not replying earlier. Thanks for all the kind comments! DBMiller, I think strongarm covered all of the issues that I can think of. If...
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