Thanks!! Yep entirely rendered in Zbrush and compiled in Photoshop :)
Type: Posts; User: Marco Splash
Thanks!! Yep entirely rendered in Zbrush and compiled in Photoshop :)
Thank you!!!
Thanks thanks :D
Mega Man Xeno --- MEGA MAN in the world of ALIEN!
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Mega Man Xeno --- MEGA MAN in the world of ALIEN!
www.facebook.com/keosmasons
www.instagram.com/keosmasons
www.twitter.com/KeosMasons
www.keosmasons.com
635255
Thank you!
It is greatly inspired by Rafael Grassetti's rendering workflow. For only a few bucks on his gumroad!
ZERO from MEGA MAN in the world of DARK SOULS! Just having a lil' fun! Made 100% in Zbrush: sculpting, fibermesh, surface work, renders. Post-prod in Photoshop.
www.keosmasons.com ...
ZERO from MEGA MAN in the world of DARK SOULS! Just having a lil' fun! Made 100% in Zbrush: sculpting, fibermesh, surface work, renders. Post-prod in Photoshop.
www.keosmasons.com ...
ZERO from MEGA MAN in the world of DARK SOULS! Just having a lil' fun! Made 100% in Zbrush: sculpting, fibermesh, surface work, renders. Post-prod in Photoshop.
www.keosmasons.com ...
No problem :)
Some people asked for quick tips so here is how I used the tools of new Zbrush 2019 (especially the new ZRemesher algorithm and with the "Keep Groups" option) to make some of the more complicated...
Thanks a lot!
I did everything with mask extractions and booleans for the M60 on his back :)
Thanks a lot!
Model made from design to high resolution mesh to render in Zbrush (Post prod in Photoshop). The render method is still greatly inspired by Rafael Grassetti's method he teaches on his Gumroad.
...
Model made from design to high resolution mesh to render in Zbrush (Post prod in Photoshop). The render method is still greatly inspired by Rafael Grassetti's method he teaches on his Gumroad.
...
And finally here is the turn of the highres mesh!
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629793
I'll make some better closeups soon!
First, I'd like to thank the whole Pixologic team for making me part of the Beta testing on the 2019 release!
During the Beta, I tested principally the NPR render on a concept mesh and then...
Thank you!!!
It took me about 120 hours including the engineering.
I think it is interesting to say that, not only I have modeled this guy from A to Z and also rendered in Zbrush only, but I...
Thanks a lot everyone!
Big hug Dan!
I think it's worth mentioning this character was done from A to Z in Zbrush even the renders, for those who want to know.
Punisher statue sculpted for Sideshow Collectibles! it was a blast to work on with the team! Special thanks to Daniel Bel and Richard Luong for the help! Paint-job by Ed Bradley.
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Punisher statue sculpted for Sideshow Collectibles! it was a blast to work on with the team! Special thanks to Daniel Bel and Richard Luong for the help! Paint-job by Ed Bradley.
...
Punisher statue sculpted for Sideshow Collectibles! it was a blast to work on with the team! Special thanks to Daniel Bel and Richard Luong for the help! Paint-job by Ed Bradley.
...
Punisher statue sculpted for Sideshow Collectibles! it was a blast to work on with the team! Special thanks to Daniel Bel and Richard Luong for the help! Paint-job by Ed Bradley.
...
Punisher statue sculpted for Sideshow Collectibles! it was a blast to work on with the team! Special thanks to Daniel Bel and Richard Luong for the help! Paint-job by Ed Bradley.
...
Good Moose is an initiative from Nivanh Chantara and Marco Plouffe in order to provide collectibles based on some of Nivanh’s well known characters. Keos Masons will be modeling and distributing...