Here are some updates on the printing progress. The camera is a bit crap and the material is very dark and glossy. I intend to use a light primer to give it a ambient occlusion effect.
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Type: Posts; User: Chris_Brand
Here are some updates on the printing progress. The camera is a bit crap and the material is very dark and glossy. I intend to use a light primer to give it a ambient occlusion effect.
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So the model is now finally finished for anyone to download on my WEBSITE.
I’ve exported the model to .rar parts, 200mb/each in separate OBJ and STL format with FDM printers in mind (e.g. Zotrax...
Awesome work as always buddy!
Hey everyone! Me and Matt Allsopp have been working on a piece for quite some time now which is starting to get ready for the public. We'll release this "digital collectible" for free in about a week...
Thanks Moons_tone. Appreciate it. :tu:
Hey folks
It's been quite a few years since I published anything new at ZbrushCentral due to work mostly. But I'm always checking out the forum and all the new amazing artwork being published here...
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Hey everyone!
Together with the amazing Ryan Kingslien and the fantastic crew at zbrushworkshops.com I'm proud to release a clothing design workshop focused on games that will span over 28 lectures...
A lot of people ask me if there's a way to work with quads in MD and unfortunately there isn't. However there are a few way to work around this problem, one of them is using ZRemesher in Zbrush. I...
Tackar! :tu:
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abishai:
Indeed! :) Love that movie. Thanks!
mikho:
Cheers dude!
morrisCowboy:
Thanks! Love your work btw. Är du kvar på Milford förresten? Hälsa Johan och Jonas!
Tristanartform:
Corrected. Cheers dude! :)
Hey everyone!
It's been a long time since I posted anything here. Had some time to finish a piece during the holidays.
I visited Mexico earlier this year and of course there was lots and lots of...
Nope, it's just a matter of finding good references and sculpt using those. Cheers!
Thanks everyone! I'm really happy that everyone seems to like the render. It means a lot!
Aazv17
Thanks! There's actually no magic behind making the shoe. It's simply sculpted with Standard,...
Oliver: Thanks! Well, those MD2 meshes are actually quads with several levels. Sometimes I use the triangled mesh for smaller quicker jobs, but for big pieces like these I make a quad mesh with...
Thanks for all the positive feedback and constructive crits. I'll keep posting images as long as people continue to comment. ;)
Here's an image from Maya's viewport, showing what the hair looks...
Here are some zbrush-renders of the character and different pieces of his outfit.
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Thanks everyone! Really appreciate it! And "by request", here's a render of pair of left foot Reebok Alien Stompers I did. They're fairly clean here but this render was done before I made them a bit...
Hey everyone!
It's been some time since I last posted anything here but I'm checking out new stuff here on a daily basis. It's really great to see this forum expand as much as it has with some...
Hey everybody!
During the last couple of months I've received emails from clients and people from forums asking if they can follow me on twitter. Usually I have no interest in sharing with the...
Oh how time flies... :) Do you want more stuff from The Flash or more of anything else? I'm so bussy with work now that I don't really have time for anything else I'm afraid. I'm hoping to get some...
You never really just have time for anything. You have to make time! ;)
Jag har massor av andra jobb jag påbörjat men aldrig riktigt hinner slutföra. Jo jag sitter med Zbrush på heltid faktiskt...