Love the subtle oriental feel of it, the color scheme, the face!
Fantastic work !
Type: Posts; User: tortilla1
Love the subtle oriental feel of it, the color scheme, the face!
Fantastic work !
The best looking female game character ever, and the other character models are not bad either :)
But Mike, where's the fishnet with seashells and that bottle of booze in Joel's backpack?
...
Love that cartoon render! Top Row material if you ask me :)
Cool work Alex ! I love the pose....and completely modeled in ZBrush!
I'm looking forward to that tutorial.
...don't forget to say hello to Julian for me next time you see him!!!
talo :)
...
Cool work Alex ! I love the pose....and completely modeled in ZBrush!
I'm looking forward to that tutorial.
...don't forget to say hello to Julian for me next time you see him!!!
talo :)
...
Hi Alex,
I just came across your work on www.thesculptorscorner.com
A great site for sculpting inspiration by the way, and some amazing stuff from you there as well.
Comforting to know your...
Hi Alex,
I just came across your work on www.thesculptorscorner.com
A great site for sculpting inspiration by the way, and some amazing stuff from you there as well.
Comforting to know your...
That last one made my heart skip a few beats...a little bit of harsh reality seeping through the cracks of the comfortable virtual walls we like to surround us with!!!
More emotional...
That last one made my heart skip a few beats...a little bit of harsh reality seeping through the cracks of the comfortable virtual walls we like to surround us with!!!
More emotional...
I'm shocked and in awe.....don't you have a job or a wife to go to ???
Or are you simply the fastest modeler on the planet....
ahh...it's ZBrush 3 isn't it....it can turn even a programmer into
an...
I'm shocked and in awe.....don't you have a job or a wife to go to ???
Or are you simply the fastest modeler on the planet....
ahh...it's ZBrush 3 isn't it....it can turn even a programmer into
an...
Cool...I like that.....very "Auguste Rodin" !!!
I can't wait too get my hands on ZBrush3 :lol:
...even if it "crashes" ZBrush manages to create something wonderfull...
I couldn't make this stuff up even if I tried (and ate a lot of mushrooms)... :D
Exploding head.jpg
The hairy biker is awesome...the bronze look works really well...the detail in the beard actually makes the skin look softer..I also love the deep, dark, brooding eyes...he has a mind...and it scares...
The hairy biker is awesome...the bronze look works really well...the detail in the beard actually makes the skin look softer..I also love the deep, dark, brooding eyes...he has a mind...and it scares...
I love it too !!! Brilliant character.....
In fact the head is so cool I prefer it without the clothes....
I especially love the front view (topright) in your
"these are some other views of the...
AMAZING skill man !!!
I would love to know how long it takes you to model and texture (presuming you do both) one of those main characters, start to finish?
What's the actual tri count on them...
The Rise of Legend trailer was "kick-ass" !!!
I mean I really don't know how you guys can turnaround projects with such high production values in such short times...
oh..hold on....did you say...
Cool stuff.....thanks for sharing !!!!
Cool stuff...
I've been thinking about buying those DVD's for a while now...just to get a little peek into the BLUR production pipeline !
I mean you guys seem to have an amazing turnaround and yet...
and WOW again ;)
How do you create the fine skinbump detail, painting 2D maps in ZBrush with custom alpha's? I suppose it's not actually modelled in the mesh surface.
Awesome quality !
pete330: Aahhh..I see what you mean...realtimeshadows...they're always going to be a trade-off between what looks good (precision, like "bias" in 3dsmax shadowmap settings) and framerate, I guess.
Greiner: All modeling, texturing and rendering of the hires character images I posted so far have been done by myself. We are building a small team of characters artists though.
Obviously the...
Finally some older hires 3D renders I made over a year ago. Tried to be a little to realistic here, which doesn't necessarily translate into strong game-characters.
Both are Brazil renders from high...
Hey...enough with the praise already...I'm starting to blush!
pete330: Yes we are writing everything ourselves, lighting, game-engine, physics. It's not an easy task, but it has a lot of...