No matter how you do it, you are going to have to convert silo data into zbrush readable data. For now that leaves obj, tiff, psd. If you need displacement data also , you could use tifflib to write...
Type: Posts; User: CHRIS REID
No matter how you do it, you are going to have to convert silo data into zbrush readable data. For now that leaves obj, tiff, psd. If you need displacement data also , you could use tifflib to write...
What file format do you want to import from.
I think this is possible, but only for windows based machines. Or anything that could run a .dll.
Here is how I would...
are you using zb3?
I havn't done anything with zmapper but the rest should be possible. I will try looking into it for you this week.
Does it need to be mac, pc, linux, all ? The...
Super nice.
2nd amazing piece of work with XSI this week. Man, maybe I should check it out. I really think the SSS settings are nice (no overkill). Is that in the render, or in post. Anyhow, looks...
Lots of great potential here. Put a little expression into the face so it matches the body expression and I think you will have a clean solid foundation to do anything with.
Of course post some...
I had to google for SN:evil:ID, but that's pretty funny. In fact, perfect.:lol:
arepa3000,
Just to clear things up for you, Bill posted (with links and explanations) every tool that he used to create the image and animation. Then he got some flak for posting one that...
j.c.
To answer you question and to be totally honest, at the rate things are going it will never be released. I work on it when I have time and that is all I can do.
Please, lets not talk about...
Holyshiznit (excuse my izzle),
Even with ILM and other top nitch work on the top row, yours stands out with no problems. I can't believe how well it holds up at that high rez. Unbelievable...great...
I think the pole is for ZBrush not my plugin.
Anyways I hate teasing so I am going to stop talking about it right now. I am kind of sorry I even said anything... we won't mention it anymore...
andreseloy- no, but very affordable.
I never noticed the voting pole at the top. Interesting. I thing Zbrush's interface is very intuitive and nice, and I think that it could be better. In fact...
Thanks Jonny,
Yes, all is well.
Well, I guess it is time to chime in again. I am sorry to all who have been waiting for this to release. This project started out as something fun to play around with in my free time... then as the...
I believe he is using Messiah:Studio... In fact I am sure of it.
If you simply want to use displacement maps from zbrush to texture your lowpoly model, there is nothing quicker than messiah. It...
these are awesome !!
Very well executed (some pun intended). :b3::b3::b3::b3::b3:
Chris Reid
Just thought I would post this link for all those interested (since every artist mentions ZBrush in the vid).
Here is the link
as far as:
>> I just asked the dumbest question in the universe
don't worry I already took care of that a long time ago. :lol:
as for the dll calls there are some funny little hack ways of...
Beautifully excecuted, Simple and sensitive...
Absolutly top row maZtery.
I would suggest making some little tutorials if it only takes you a few hours.
Keep up the great work.
Chris...
there is no SDK yet. We are all looking forward to it.
However you can call dlls from ZScripts and pass it memory. In actuallity you can write C/C++ plugins, but you have to make up your own...
Here is another method,
I have been using it for over a year now and no problems.
// Script code
[MemCreate, ZSampleMemPass, 4 + 4 + 4 + 4 + 4 , 0]// I add...
If you are used to lightwave or any other poly-based modeling software it is the same. It has some very nice features that lightwave doesn't like edges; which I would think would make it better for...
I would be curious to know the actual time you invested in this piece? I believe that ZB is a great app to allow the artist to QUICKLY create what they see. I have been on a kick lately of trying to...
>>I can see that I haven't changed that much In twenty four years.
Wow you can really see how your understanding of all the forms hold true through the years. I really see it in the ears, out...
Excellent anatomical structure. I think this is so amazingly executed..:eek:.
I don't really want to even crit it, but... ahh.. I can't help but say it....only to possibly help especially...