Thanks for the tips DrApple! I'll look into that more once I get my wacom back. haha
Type: Posts; User: Indecom4000
Thanks for the tips DrApple! I'll look into that more once I get my wacom back. haha
Hey guys, been a long time since I've been here. Found a few old pieces I've done browsing around, and figured I'd compile everything in some kind of chronolog order to demonstrate how not to do...
Here's texture progress :)
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Here's another thing I'm making. I decided to try and get in on the Team Fortress 2 Workshop, so here's the first item I've started working on that will incorporate Zbrush sculpted normals. Hopefully...
Hey guys, Indecom here, inviting you to look at some random stuff that I make. It's been a while since I've used Zbrush, and it's been even longer since I've posted here. I want to get better at...
I can get you reference of all the original doom characters in all angles doing all actions. hehe, gimme a bit and i will get you something.
Yeah, no problem. I know that by fixing these things the end product can be that much better. I appreciate the feedback as it has helped me to improve.
Thanks for the ideas. but i dont really want to keep any of the higher details. they are easy to reproduce and were a tad overboard. But thanks anyways, and thanks for the link. i especially like the...
Okay, good. I am glad that I am on the right track. I dont think it would be too much work to get those things in, it will surely be easier to work from this resolution than to have that 1.5 mil...
Okay, took that advice and did some reworking, major reworking. Tell me what you think of these.
Also, I think that it may be wise for me to erase the higher subdiv levels and start reworking...
Well, the design so far has immagrated a lot from the original sketch, and i was mostly doing it from my head anyways.
Thanks for the paint over, it definately gives me some ideas. It kind of...
Well, i am still learning the process. I am constantly going back and altering the shape. the way i see it, if i post something like this that has some things out of place, you tell me, then i learn...
what you should do is turn down the intensity on your brushes, and build masses up a little at a time so you dont add a huge overbearing mounds. For your first sculpt it is not horrible. The people...
I see more human in there than i do frog. Perhaps you should move it more away from human, unless you want it humanoid. Otherwise it should be more squat, head should be a bit wider, and the mouth...
Here is the progress and improvements done on the head so far. I have added eyes and lids that still need retooling, almost there though. The chin has been delumpified, over all the crispness of some...
thanks for that GabeM, i will take a good look at that and see if i cant do any better.
okay, thanks for the crits. I think i will go ahead and detail the lips some more. And as for the ears, i am not the best at it just yet. But i do need my practice. The nose should not be too hard...
took a break from the fat man to work on the bruiser i described earlier. Here are a few shots of him. I will put this up for sale on exchange3d.com without the texture for now, but the upgrade will...
A realtime render using a temporary ps 1.3 shader, more advanced shaders will be used in the final product.
Id_commando_realtime1.JPG
Okay, so i have decided that i will not use this one in the game because it just looks odd to me. So i am instead going to sell it on exchange3d.com relatively cheap, and brush up some more on my...
dark basic pro. i love the ease of use, and it has all the functions i would need to complete this project.
My background is in electronic entertainment. All aspects of games design, art, writing, mechanics, everything. I have been programming as a hobby for about 8 years and wanted to take a step towards...
well, here is the finished body an head, just need to model the clothes and the gun.
What do you think, crits and all.
Id_commando3.JPG
Id_commando4.JPG
Id_commando5.JPG
thanks, it will definately be a learning experience, but it should take me too much work to pull it off, i know that all thewe things are in my reach. So nothing i have said is out of the question...
Thanks, i made eyes for the first guy, but later on. I am mostly working with these for ingame models using normal maps, so eyes wont really be added until i get the low rez models all normal mapped....