fenyx: Thanks! I tried a few different ideas to get the panel lines in the fuselage looking right. What ended up working for me was the slice curve tool and the panel loop menu. I modeled out the...
Type: Posts; User: turbocop99
fenyx: Thanks! I tried a few different ideas to get the panel lines in the fuselage looking right. What ended up working for me was the slice curve tool and the panel loop menu. I modeled out the...
Absolutely awesome work!
Thank you so much for sharing info about your techniques. I'm currently developing my own MD to ZB workflow, so these tips are very relevant and very much appreciated.
I love this! You really nailed the stylized facial proportion that made those character so unique. Beautiful render, too. I've got to learn that technique.
Thanks Icebox!
I've been working on the overall forms a bit more, and I'm slowly working out a few more misconceptions about body structure. I resculpted the female model, but I have yet to add...
Working on improving my anatomy sculpting lately. These two studies are part of an effort to create a couple of good generic base figures from which I can sculpt more realistic figures. Still...
I'm really looking forward to getting my planar statue. Great job on your Kickstarter.
I'd like to have this robot sitting on my desk, too. The detail on it is amazing.
I can't stop staring at this latest piece. Excellent work! It all looks perfect, but that helmet still grabs my attention over anything else. The design of it just plain cool.
I love it! She's one of my favorite characters and I think you translated her well into 3D. Good subtle facial expression. Nice little details on the boots too.
Great tip! I had no idea this feature existed. This is going to be very useful.
Hot damn! We need a new row above the top row for all of this.
Tip Top Row?
I love these! Especially the fat gladiator in the secutor helmet.
Thanks David! Awesome work on your site, by the way.
Definitely B. Those big thick legs look like they could handle the extra weight. I like how this concept is shaping up.
Wow! That is perfect! I'm probably going to get nightmares from staring at these images for so long, but it was worth it.
Awesome work! I think you've got a good handle on hard surface in zb. Got any more images?
Still working on the clothing, hands, and feet. I figured out an interesting way to create chainmail, and this seemed like a good opportunity to use it.
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Great work, Farhad! I love this! The whole model is solid, great detail all around, but that face still grabs my attention above all else. It's just so cool.
I've been looking for any opportunity to get some more practice with character sculpting, and this little project has provided plenty of that. A friend of mine has been playing Pathfinder for a...
This is awesome work. I've been trying to pull together a good body plane reference figure for my own use, but my attempts haven't been anywhere near this good.
If this model was available for...
It's Benedict Cumberbatch, right? Nice work, especially after just 40 minutes. It still takes me all day to nail a likeness like that.
Is the first one Vinnie Jones? Nice work on that.
With a monster this iconic, everything has to be just right, and you nailed it! You even got the monster slobber in there. Great stuff!
You stole my idea! And you also did it better than I probably could! Ahhhhh!!!!
This was my favorite character from the movie. I wish they would have kept her alive. I was planning on doing a...
Awesome work! The details and proportion are spot on.
Nice Space Marine! You nailed the shape and proportion, which can be tricky with such an iconic figure. I'm looking forward to seeing the textured version.
Thanks for the all the kind words. This has been a great project to work on and I'll be happy to share anything I've learned. I'm putting together some screenshots of the panel loop techniques that...