love those spiritual visions ^^
all your artworks are great for large scale printing and modern lofts
Type: Posts; User: b2przemo
love those spiritual visions ^^
all your artworks are great for large scale printing and modern lofts
love this suit...
can you post some wires of lowpoly cage from them?
^^ LOL
You should do whole series of this concept :)
besides awesome rendering techniques I love the story for each situation, it's not still rigid render but great picture contains many subtle expressions and hold attention for a while
TR stuff!
great! love your version of this character
stunning renders!!!
love colors, composition and lighting
very nice model, likeness in raw sculpture looks better than rendered version but overall you achieve great result
the last one is really scary guy... great work
great idea and execution...
simply love it. this jaw bones at end looks quite funny but still fit well with overall idea :)
NICE JOB!
IMO sss scale look correct but try lower spectular propagation via texture map, skin look too shiny (like wet) on face. Use map to lower spect on cheeks and neck, less on nose and forehead and leave...
TR Stuff, love to see this CG Beauty
truly beautiful:tu::tu::tu:
wow... very nice study, it's great to see how naturally she look, especially the muscle tension - this rest pose rules !!!
love the pose of this woman, maybe dosn't look too much sexy than T-pose but more natural... and face expression also... simply love it... ^^
super girl... really nicely done... at first look I realize that she must train a lot but with all this muscles she still is very beauty
Can I ask, how long this take?
masterful sculpture... I like pose and muscle tension in this art. all accessories are great
super work, very nice characters :tu:
That's right in cycles you don't have light linking. Each light affect whole scene, ofcourse you may use light blocker and switch light ray to disabled via LightPath Node and Transparent depth but I...
In Branched PT all lights has separate sampling. Render time is a little longer but better result can be achieved with a less amount of samples. In eyes I often use LightPath node, that allow me...
:) thanks for nodes, honestly I thought about eyes settings :) I always have with this problem and your technique give good results.
Your renders had this specific eyes depth that's exactly what I...
great! love your style, especially the last one, she don't look like typicaly cgbeauty... I admire every aspect of this art... pose, expression, color, idea, mood.
If You have multiple machines then try render out multiple images with different Sampling seed value and mix them this will allow reduce amount of noise in render. There is great tutor about this at...
nice render, besides this cute skin I love eyes, can You describe technique how You build shading group for this?
btw. I switch from Maya to Blender too, with rendering skin shading (subsurface...
super, You really catch the character
love this cute eye looking Queen pets :) reminds me a cat from Shrek 2 :)