@boozyfloozie this makes 8 years on this here forum! Hope you're still around and doing well.
Some more new sculpture work from me. All started in Zbrush yadda yadda yadda :)
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Type: Posts; User: polaroid29
@boozyfloozie this makes 8 years on this here forum! Hope you're still around and doing well.
Some more new sculpture work from me. All started in Zbrush yadda yadda yadda :)
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Hi all,
Missed you!
"Velvet" is a sculpture series meant to explore certain concepts through portrait sculpture
Sculpted in Zbrush, rendered in Keyshot.
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Wishing everybody a happy new year! This marks almost 6 years of me being on ZbrushCentral, and boy have I seen so much growth from so many of you on here.
Here's some new work from me:
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hmmm
here's a new portrait from me. zbrush-arnold-photoshop. thanks for looking
sugar 3
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Some more experimentation here. Done in zbrush from start to finish, other than the final render.
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@pangea Thank you! That's a bit of what I wanted to achieve with the softer pastel feel to it.
Here's some more..
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and some topology. this is the start of the skin shader without any...
zbrush detailing:
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sugar - a portrait series
starting something new. trying to invoke some emotion into a still, regardless of the medium. zbrush, maya, arnold, photoshop.
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Let there be color!
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Some ZBrush screengrabs:
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Remind me not to neglect my sketchbook for years again D:
I'll post more of my étrange series a bit later. Here's a likeness study I've been working on. Here's a B&W version, working on my skin...
A couple more here..
étrange - a series
a mixture of traditional and digital sculpture
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Love these works.
A couple more..
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Long time no see!
I've posted some of these before in other threads, but I decided I'd like ressurect this sketchbook and to consolidate my works in this thread.
Starting with some more...
Some more work on the portrait
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shader test on the body and some finer resolution sculpting -
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Some more body WIP action. Details are quite a bit exaggerated right now, but the SSS has definitely muted them on the head, so following that path. Some anatomical issues going on here though I...
Update on body. Getting base proportions and primary/secondary forms down.
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Thank you!
Updating this. Doing shader tests after fixing some parts. Still need to do a few things before it's ready for final render.
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Thank you for your comment! I agree. I will eventually go back and tweak some proportions here and there. The pores are a little strong right now, but I feel they get softened quite a bit...
An update -
working on tertiary details, skin pores, and scars.
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Is the likeness getting any better/worse?
Hi,
Trying to refine my freehand likeness sculpting skills. Referencing Georges St. Pierre for this one because he's got some pretty interesting asymmetrical things going on. The end goal is to...
:tu::tu: thank you for checking in on my postings, very grateful.
after a bit of a break doing other projects, I hopped back in
today's work:
étrange - a series
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a real inspiration here, boozy.
Always a pleasure hearing from you boozie!
The idea for these is to create something, just to have it exist. no ifs, ands or butts, just to have it out in the world.
today's work:
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