It's a feature that's actually been in ZBrush for awhile :)
Here's an infographic I made that shows how to do it:
326389
Link:...
Type: Posts; User: panta
It's a feature that's actually been in ZBrush for awhile :)
Here's an infographic I made that shows how to do it:
326389
Link:...
Thanks, but note this isn't the low poly yet! It's a mid resolution mesh, around 15 million polygons.
Thank you, and good call on ArenaNet. It doesn't have a due date as far as I know. They...
I've been working on an art test lately and I finally finished all of the subtool basemeshes. I have yet to detail many of the pieces, but I completely plan on detailing, texturing, and...
Thank you for posting the techinque you used for the helmet gold details! I never thought of duping a subtool and pulling it through like that. The majority of that kind of detailing I've seen has...
Insane stuff man. I definitely saved this to my inspiration folder. Keep it up!
Any chance you could do the whole community a favour and upload a few of your alphas as a zip? I understand if you...
That comp is looking awesome!
Quick question about how you use insert brushes:
Do you use them for all the belts and tread without modifying them? I find it is always a good start, but I have...
I'm really liking it so far. Only thing I notic is that the planes of his face don't really seems to have enough difference. I would suggest watching this fellow community member's face sculpting...
It looks great so far! I've been spending a lot of time on anatomy lately too, and I can't notice anything wrong other than maybe how abruptly the lats lead into the obliques.
Great job though....
Progress on the character.
~40 different 1024 resolution Dynamesh pieces, still WIP
Heavy usage of Dynamesh's auto clay polish and projection!
304931
Thanks guys :) I appreciate the comments.
The pipes are zspheres
Process is:
Draw in zspheres, holding shift to make them the same size
Create the lowest subD adaptive skin possible
...
This rendering style is really beautiful. Is this a render from zbrush or something else? cool style, keep it up!
Recent hard surface adventure in modelling a processor and heatsinks.
100% dynamesh yo
This model is going to be incorporated into a hard surface character I'm currently working on. It's his...
Hey guys, just posting another character I started. Sort of juggling three sculpts right now :P
He's a sea monster with armoured plates.
302096
Comments/crit would be much appreciated :)
Hey guys,
Been working on a new character. He's a sort of woodland sprite/forest guardian.
I've recorded every bit of the workflow so far (over 6 hours of ZBrush movie footage with the "record...
Yeah man, I really appreciate the positive feedback!
Since you asked, I'm making a series of video tutorials from sketching concept to final product to show the workflow that I use when I create...
Thanks so much for posting this workflow! I don't typically have much interest in anything other that super detailed characters, but this changes my mind completely. The world you all are creating...
Incredible detail! Can you give some tips on how you managed to add all that detail to the armour?
Loving this thread. ShadowBox is always something that has confused me. I think I might give it another shot after seeing this!
Wow! your art has such style to it. I'm really impressed by how it stands out from the other work on ZBC. It's all very clean and doesn't look alpha-ed to death, which is something I'm sometimes...
Your work is hugely inspirational. I checked out your blog, and you have come a long way since your first models! I especially liked the "smile practice" monster.
Hey guys! I've been watching these forums since I started modelling in ZBrush about a year ago. I've finally worked up the guts to post some of my work :) I'll be updating this thread often as I try...