Thanks Guys!
Hector De La Torre from Gentle Giant did the lighting and SSS on the Giant. I think the models were done in a working week each, probably less because we were doing other things. I...
Type: Posts; User: Jim McPherson
Thanks Guys!
Hector De La Torre from Gentle Giant did the lighting and SSS on the Giant. I think the models were done in a working week each, probably less because we were doing other things. I...
Hi, Jim McPherson here, I work with Scott Spencer at Gentle Giant. This is a Zbrush character sketch for a video game. It's not the final. The Superman was output for a toy.
Final_Render011.jpg...
Fantastic Rick, really impressed with those blend shapes. Can't wait to see more.
Best,
jim
Hey, give me a "head's up" next time! Just saw it.
Best,
Jimbo
the Mask fabric, I mean.
awesome Scott!
How did you do the texture on the fabric?
Fantastic, Alex! Really nice!
Best,
Jim
Hi Everybody,
First, the head is FANTASTIC!
Second, I've been doing some experimenting with 3D printing. I think the potential for 3D prototyping with Zbrush will first be felt in the...
Glad to have been a inspiration. Really like the varations in the textures!
Hi Jamie,
If you do wavey hair (maybe that's what you mean by "classics?") . I think it's important to have the spans to support it. The more the spans follow the direction of the final...
Could you elaborate a little more on how you did those wrinkles?
__________________
Alê Camargo
(a.k.a. Pentagramma)
Hi Alê ,
I took a look at the Triceritops that you posted, to get an...
ps: please check your email
jim
kinikuR6,
I think there's information in the ZBrush Practical Guide ( or the Forum here) on creating Normal Maps. I think the Normal Maps are applied to the characters in real time as the game...
I don't think I knew to save a Zscript until I saw it on the forum last week. My Zscript would be primarily undos until I was able to get the effects I wanted. I could do it faster with less undos...
This is an experiment I did to see if I could replicate skin textures. I originally used Zbrush on the Fight Club Xbox game for Normal Mapped characters. mainDoc14.jpg