Congrats on the TOP ROW again!
Type: Posts; User: K1LLSW1TCH
Congrats on the TOP ROW again!
SolidSnakexxx - Thanks =)
Here's some clay renders of the creature I did over the weekend, all rendered inside Zbrush using a simple lightcap setup. Composite in Photoshop. I went in and changed...
Fantastic stuff! Love the tortoise the most! Congrats on Top Row!
Carsten Lind - Appreciate your input. Will look into it. =)
][-][4Z4R][)) - Thank you.
ToToDost - Thanks, and congrats on your top row too. lovely sculpt.
esotareq - Thanks Tareq!
Aybours -...
Aitor Montes - Thank you, means a lot, and yes - you are correct. Originally this creature was purple in color with orange/yellow accent. I did not have any dirt or grime layers on top, just had...
Whoah! Thanks for the Top Row Pixologic! I am over the moon!
gabo1991 - Thank you =)
tmnivision - Thanks bro, that was quite a nice surprise =)
Jhon_Erick - Thanks, I am currently putting...
dopepope - Thanks, I will be posting some Zbrush renders soon.
Thanks everyone, I apologize I have been away for a bit. I have been putting together small workflow images. Hope people find them useful. If anyone needs 4K images of the workflow let me know and I...
Hey thanks folks. I am at work right now, will post a breakdown of the texturing process this weekend.
Here are more shots of the creature from the side and the back.
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Recently had a bit of time to work on this kaiju/creature. I like to call it Tombstone. Sculpted in Zbrush, the cavity, ao, sss and vector displacement maps all baked in Zbrush. Textured in Zbrush,...
Perfect, copying and pasting UVs worked. Always knew about this process but completely forgot about it. I just exported all subtools as OBJs in their lowest subdivisions. Organized all the shells to...
KeuPon, thanks a lot! I will try out your recommendations. Will get back to you when I am done with this!!! Thanks a lot!!! :D
Ok, seems like if I use Morph UV to flatten them and rearrange or scale/rotate them it works. The only issue here is I have no idea where the UV tile bounding lines are. Morph UV does display a grid...
I have model with seperate subtools. Each subtools have their UVs.
Is there any way to organize the UV shells of multiple subtools inside Zbrush? Basically the shells are scattered around or are...
Thanks everyone. @Francis - Thanks. Yeah, I will be rendering it out in Vray or Arnold in the near future. :)
Thanks guys, added some close-ups of the creature. @Mrguy - spot on, I never managed to get rid of that feel about him. I will revisit that aspect when I work on this creature again sometime later....
@tanmay mandal - Thanks, did not like how it looked like so redid the texture. Completely redesign the crest on the head, the tail and changed the proportion of the body and the arms a lot. Made him...
@Silberdenar - Thanks :)
Will try and post a breakdown soon.
@Cinoklu - Thanks mate, appreciate it. Will do :D
@vlad74 - Thanks, will continue to refine some areas down the road.
@CHS - Thanks bro.
Hey folks! This is my first post in this forum, thought I'd share something that I had been working on. I've been using Zbrush for 3 years now, and trying to learn as much as possible from all the...