heres a dude i hope to get back to real soon and finish up. this clothing is just blocked in but i plan to model all the little details
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Type: Posts; User: OrgoneGhost
heres a dude i hope to get back to real soon and finish up. this clothing is just blocked in but i plan to model all the little details
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figured its been a long time since i posted anything. heres a bat i did for some fun...
(ignore the wings - they werent done when i grabbed the shot)
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i like the first head. not crazy about the second one tho (the last two).
im really interested in seeing the end result , in game. im currently trying to work on something similar (real-time game...
heres an image that is showing more of what im talking about. the lighter blue lines represent the flow of the skin/wrinkles/fat,etc - and the darker purple-ish blue represents what i think you...
cool style man. i really like the look of it all. lighting is nice too
this looks great but i agree with wombal on the toes, they look a little too extreme (and long, imo). you might want to revisit that area.
id love to see some tutorials on your process as well. always good stuff.
an update on the "Big Guy". started adding a body to him.
unsure of how detailed to go on it, cos im considering putting armor/gear over him.
big_guy.jpg
thanks zerodean!
how do you do local subdivision?
p.s., great work!
this is really good stuff. remarkably close to the concept too. good job man
nice. i like his eye lids
why the "sigh"? i like the expression/look of the first guy
this guy was done for a displacement map test (which ive FINALLY got working after over a month of hair pulling)
guy_w_hair.jpg
another unfinished head. modeled from a sphere in zb.
...
figure id start posting some of my tests and stuff created in zbrush all in one thread. c&c welcome, however some of these models probably wont be updated - as zbrush3 is too much fun and im really...
great work man. i really dig the expression/look of the last guy with the dog tags
what engine are you using for the graphics? torque?
very cool man! cant wait to see more.
i like. really interested in seeing the game-ready model (normal mapped, rez'd down geometry etc).
so im assuming your background is in programming then if you dont consider what youre planning on...
hey im definitely interested in how your game turns out. im trying to make a game with a few people using microsofts xna platform. your idea sounds cool and it seems youre pretty confident about...
the chin is looking better at least from what i can tell from that angle, but i think the main problem im having with it all is that his muscle/fat on his face seems really unnatural and doesnt flow...
hey.
ears, nose, and mouth are pretty good but the eyes and jawline (as you stated) definitely need some work, in my opinion
cool stuff. i too was in the games industry for several years and am looking to possibly getting back/building up a new portfolio. best of luck
also - id love to see your process if possible - on...
no, im using XP.
ive tried moving it to a different directory and putting the files also in that directory but it never worked.
hmm, i dont really understand what you are saying about running...
no im on a pc.
when i drag the file over to the convertfile.bat it just opens up what looks to be a command prompt for like 1 second - it goes too fast to see what it says.
ive even done a...