Week 99: No Ref.
Countdown: 1
99 weeks in the bag!
This week was another portrait without using any reference. A benchmark from week 90 where I jumped into a free form bust sculpt. A simple...
Type: Posts; User: NelsonAnimation
Week 99: No Ref.
Countdown: 1
99 weeks in the bag!
This week was another portrait without using any reference. A benchmark from week 90 where I jumped into a free form bust sculpt. A simple...
Week 98: Pose & Lighting
Countdown: 2
For this week I took the base mesh I created from last weeks hair work and did some pose and lighting setups. Using transpose master in ZBrush with a...
Week 97: Hair v2
Countdown: 3
Taking another route at hair styling, this time rather than designing the hair by its form I worked with ZBrush’s fibermesh and groomed the style. Working with...
So I did change my initial plan of this countdown to 100. After week 95 Facial Characteristics I came back with Age for version 2, and this week I've been working on Hair version 2.
Here is the...
Week 96: Aging v2
Countdown: 4
Continuing from week 93’s aging process, here is proceeding from adult to elderly. Ears and nose still slightly growing, jaw size decreased, and skin losing its...
Thank you very much John!! And yes much much more to come!
Week 95: Facial Characteristics
Countdown: 5
A study of a few facial characteristics that help define and create unique subjects. Everyone has some form of characteristic that plays with their...
Countdown: 6
This week spending time on referencing hair, working on simplification for the form and flow to depict different styles. The three that I worked on this week was for a male cut,...
Countdown: 7
This week’s work using reference on the aging process of the human head. With limited amount of time to spend on the subject I was only able to address from infant to adult. Though...
Countdown: 8
Head planes! This week was using reference for and focusing on the plane changes on the head. With a masculine and feminine base forms.
Week 92
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Week 91
Countdown: 9
For this sculpt I only used basic generic anatomy references, the plan for the next one is to reference planes of the human face & average anatomical proportions.
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It has been some time from the last time I was posting here in this community. I've taken some time reconsidering my direction as an artist as well as improving my 2D skills. Now would like to get...
Awesome, amazing work. Thank you so much for sharing your process behind the work as well.
Here is another character study. Spent about 3 hours on this guy, still in dynamesh. Worked from scratch no base mesh.
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Thanks again Mr.Schizo for the feedback, I haven't had any time to come back to this piece yet. I really do appreciate you taking the time to comment and critique.
Hopefully I'll find time to have...
First off nice work, I'm no professional yet but here is some feedback on what I'm seeing can be improved on.
The Good: Your proportions on the character are looking good, silhouette reads very well...
So I took a bit of time and made some of those changes with did help out a lot thanks. Here is where I ended up.
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I feel I may be overworking it.
Thank you Mr.Schizo! Very concise and helpful notes. I'll take some time and look into making changes.
Hi there ZBrushCentral community. I am looking for some constructive critiques on my work. Bellow is the latest character study I did of Michael Fassbender. I am still just starting off with basic...
Really love your break down. Great model! Thanks for sharing!
Very nice, I'm liking how it's pooling on the floor.
Very nice breakdowns. Thanks for sharing!
Here are some stills of the Javelin in basic materials.
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Here is my latest anatomy study. All done within Zbrush. My main focus was the anatomy, with side work on props such at the javelin, shoulder strap, and his undergarment. I will state that I did...
She is beautiful! Such a young face for such a mature body. And the result you got with the hair and eyes; just amazing. Great work!