In step 4 of the article, Sorici says he models a simple tube in Maya, then Dynameshes the whole thing together in Zbrush, smoothing out the transition. He also admits that a simple tube around the...
Type: Posts; User: TheArtMonkey
In step 4 of the article, Sorici says he models a simple tube in Maya, then Dynameshes the whole thing together in Zbrush, smoothing out the transition. He also admits that a simple tube around the...
Is there any chance you could show some wireframe renders of these models? Or even WIP renders?
In any case, these are really awesome. Are any of them based off 3D scanned people, or are they...
In my opinion, your dynamesh resolution is too low for the size of the fingers you're making. Bump it up to 64 or higher, and see if that improves it; higher Dynamesh resolution means more polygons,...
Since you have 3 images for orthogonal views, Shadowbox would probably give you a better starting point for sculpting.
Of course, for all I know that's exactly how you started. :confused:
As...
She's got a lot of nice detail, and the style is very strong and distinct.
My only critique is that her eyes make her look asian, which puts her out of place given the context of the story.
Her...
Very clean, and they have a lot of personality in such simplified forms.
Will you post a breakdown of your process in the future? (If you're free of any NDAs to do so, that is) I find process...
These figures are awesome! I love the detail you put into them even at such a small scale.
A few questions:
1) Did you work from someone else's design, or were you given a character brief and...
Another method you can use to join a new arm to the old body is to use the Curve Bridge brush to join the two.
Documentation reference here.
Just noticed that the example they provide is about...
First thing I noted: you're getting into the details before you've finalized the form.
Second, the form itself needs some thought about how it actually works (the AT-ST from Star Wars is a good...
If your goal is to 3D print these, I will accept your artistic liberties. Even with them, however, these are still awesome sculpts and capture the essence of the painting.
I tried doing something...
... does your process allow you to produce finished art quicker than just drawing by hand?
In other words, after you do all the modeling, rigging, texturing, posing, rendering, and compositing,...
To Quicksave your model, press 9 (that's the default. I don't know whether you altered your keyboard shortcuts). In the Preferences menu, you can also set the interval when ZBrush will automatically...
Headline sez it all: I'm a Star Wars nerd getting all pedantic about the race which character belongs to.
To get back On Topic:
Nice work! I really like the patterns in the fabric, and the...
What you're doing wrong: Proportions, volumes, and general anatomy.
What you're doing right: Asking for help.
From what I can see, the main problem is a lack of anatomical proportions. The...
... and Disney stuff could get pretty damned dark, when you think about it.
I love the posing and composition you've got going on here, and the wax material looks spot-on! For some reason, though,...
... that one scene in the car where Vincent Vega accidentally shoots the guy in the head while they're driving. I thought it was pretty funny, but other folks seemed to think it was horrifying....
... namely, Luke Cage's right foot seems turned too much. Maybe turn the foot to the left a little or reposition the calf, so it isn't so out-of-line with his knee. Also, it might be good to lift the...
... probably 'cos his new movie's due out soon:
https://youtu.be/z1wmRW8ZmNs
Oh, and your model looks pretty good. I'd consider adding more spines on his shoulders, or giving them more of an...
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...but not really. I like how the dark parts over her eyes and forehead really look like smeared oil.
...namely, "what job position are you looking for?"
Simply saying "3D Artist" leaves a lot open to interpretation, especially since on your website you point out in the Land Rover app how you did...
... I think it's neat how Zbrush has a "More Than One Way to Skin a Cat" openness to it. c4th and NickZ both have solutions to the issue, so I'll also post my procedure just to add to the options...
...was Pris from Blade Runner. Not an exact match, but it was the first thing to pop into my head.
The middle shot kinda makes me think of the Bride of Frankenstein with a new hairdo, too.
You might have better luck grouping up the head into separate polygroups: One for the head (neck and skull parts), another for the face and two more for the ears. Then select the "Polygroups" option...
...or maybe it would be more accurate to say General Grievous looked like a scrawny Ultron.
Either way, the cape totally made me think of him from Revenge of the Sith:
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It's certainly true that Jovon could have been less rude in his appraisal of the price for this plugin, but it's also true that Human ZBuilder is competing with lower-priced alternatives. Both DAZ3D...