I think the main reason is it doesn’t use polygons and traditional phong/lambertian rendering like Maya for example. It has used “pixols” and rendering tricks to achieve poly counts much higher and...
Type: Posts; User: bakedbeing
I think the main reason is it doesn’t use polygons and traditional phong/lambertian rendering like Maya for example. It has used “pixols” and rendering tricks to achieve poly counts much higher and...
Hey man I haven’t found a way to do that, but a close simulation is to bind the tool menu to a hotkey. I have it on T. When it pops up near your mouse it’s always scrolled up to the tool/subtool...
Amazing as always Marcus! We prob went theough the same tests trying to get the state or the select brushes :) i tried just looking at stroke too.
Your hotkey solution is nice, it solves the core...
Hiya guys, I've been struggling to find a way to stay fast making lots of visibility selections with the SelectLasso and creating polygroups, but I'm working with dynameshes and it's pot luck whether...
I'm hoping hard that Pixo are quietly changing to Python scripting and all plugins will expose an interface we can send commands to!
“Former PM of Australia, Tony Abbot”
x100. He’s Daniel Craig with a spritz of chimp and Move Elastic.
You’re unstoppable, this little guy kicks so much ass. I like how it looks like there’s a lot going on in the clay render and then the colour really simplifies things!
Looks good, especially all the renaming and grouping, will try it soon!
I noticed with insert loop you can use the shift modifier for “constant width”. I’d love to see that on inset faces when you have inset region enabled and press shift mid drag. The inset tool...
Looks really sweet, thanks for the breakdown too!
Marcus strikes again, what a legend.
DPSStanky when he retires?
https://pbs.twimg.com/media/C8H-lBWUAAAJkDM.jpg
Hi Marcus, any progress on 4R8 ZFileUtils?
Cheers!
Hi Marcus, any progress on 4R8 ZFileUtils?
Cheers!
Amazing release guys, some really juicy quality-of-life stuff in "other additions and changes" too. Reset brush and changes to the visibility eye :heart:
Quick question: with GoZ updated to Maya...
I see a lot of people say "modernised" anout the UI, but most other apps just use the same old windows default chrome or a mishmash of stuff like Maya. ZBrush is the most customisable tool I've used,...
It's hiiiiiiiiigh 2017-07-07T12:00:00+00:00
Great sculpts! The belly on the cryptid lady is saucey as it gets.
I too love the hell out of ZBrush, straight magic, but I, been tripped up and had to use workarounds with extra edges and planar scale etc. Particularly with stuff at the end of quad cylinders ,...
Wow Ultramon mirroring sounds amazing, thanks once again Marcus! I kmow flipping sounds like a small thing on the face of it but the difference it makes is enormous. Much appreciated!!
Heya guys, I'm sort of naturally doing less concepting in Photoshop now and moving it to ZBrush earlier, a testament to just how flexible and fluid ZBrush is. One thing I really miss though, a...
Thanks so much Marcus! ZB is a bit inconsistent with the axis but it does a great job a lot of the time! This snippet is a great start. I wonder if I could grab the object's world rotation and draw a...
Thanks again for get folder Marcus! It worked great for my exports of objs to Substance Painter. With a little more cleaning up I'll post a few painter related macros for everyone.
I tried a few...
Heya guys, I'm starting to get a good flow with ctrl-click masking polygroups, alt clicking subtools etc, but one thing that always slows me down due to its precision is clicking the white circle to...
Thank your Marcus, you're so generous! I'll pop that in now and keep working.
Regarding 2), there are Unity coders at work but I'm pretty sure one or two have a c++ background, it'd be great to...
Hi guys, I'm writing a plugin to make exporting to Substance easier, and I want the user to be able to choose a destination folder. I've looked through the scripting reference, including for...