Beautiful work! How'd you do the hair?
Type: Posts; User: j lizzle
Beautiful work! How'd you do the hair?
Ok, so I'm almost there. I've been playing with some texturing ideas. I'm sure which to go with. The only difference would be the skin tone, either light or dark.
Txtrd.jpg
Light skin...
I think this should have been on the top row yesterday! Amazing stuff, you've got the whole package. My only crit is that I liked all the other angles of the pose more. The hair looks really great...
Wow, your Joker just keeps getting better and better. I know how ya feel with whole rendering process. There's nothing more fustrating than having an excellent sculpt and not being able to give it...
It's been awhile, so I guess I'll post a little update. Here ya go.
MinoProfile.jpg
MinoBack.jpg
MinoHalfBody.jpg
I've still got aways to go on this one. It's starting to get boring...
Ballistic Publishing just released D'Artiste Character Modeling 2. In it there's a complete breakdown on the processes used by Epic on Gears of War... I so want that book. Other than that just look...
Beautiful cartoon style. You've got a great balance between the details and the toon look. Thanks for sharing.
Yeah, it's Maya. I don't think it was on the import, I'm pretty sure I had make multiple objects off. I think I've narrowed the culprit to deleting history. So yeah.... don't do that either. Maya is...
I've only played with Hair enough to know that it's evil. And quite possibily a tool create by the devil himself to drive us modelers crazy. However, you seem to have overcome the beast. Good work...
Great character and wonderful sculpt. Andy Nisbet does some really wonderful concepts. I'm looking forward to seeing more.
Thank you! That is a wonderful technique. I think I'll take a stab at it.
So, I'm working on my little minotaur tonight. Laying out his UVs in Maya to import back into Zbrush so I can get some readable displacement maps and such. I finally get 'em wrapped and laid out like...
Amazing compositing. Really great and convincing. The character is really fun. He almost reminds me of ol' Johnny 5 from Short Circuit.
Excellent work. The modeling and rendering is great. My only crit would be on the composition. It's seems a bit too vertical. I still looks great thoudh.
Great work. Can you show us the texture map? I'd like to see how much is texture, how much is sculpting and how much is shader. I still struggle with that balance, where as you have definitely...
Ewwww...... it looks like a hairless mutated lab rat. And I'll bet it smells funny. Great work none the less.
I watched the video, and still don't understand how you get your lines so sharp and crisp. Maddness, maddness I say. Great stuff, thanks for sharing.
Nice Zombie. Yeah, the underlying skull is working really well. If anything, I think you can push the overlying skin. Make it look more torn and loose, with bits hanging off perhaps. Again great...
This is ridiculously awesome. I'll have you know however, I was thoroughly offend by the spider nudity....jk:p Nice detailing.
Friggin' sweet beans of glory:D I've been have some trouble with re-importing. Lots of exploding meshes..... it's not pretty. I'm definitely check out ur tut.
This looks like it should come along nicely. I really like the concept. I'm looking forward to seeing more.
Thanks for all the input guys!
Lucky_1 , mpc2000 - I agree. After I work out the feet a little more I plan on improving the pose. Yeah, and the Maya Hair/ Fur... it scares me. Maybe I'll try...
Great work. I really love the Earthworm Jim. Lot's of emotion going on with him. Good luck.
That thing is all kinds of sweet! Great work.
I haven't posted any work in a while, so here ya' go. My take on the Minotaur. I wanted to make him seem tired and weathered, like an old man who's lived a tough life. He's way past his prime, but...