I upload here my lastest work, Shrike model for Unvanquished videogame. It was modeled with 3DS max and ZBrush, textured with Zbrush, photoshop and Quixel Suite. Model has 10k tris and 2k maps.
I...
Type: Posts; User: Cupsi
I upload here my lastest work, Shrike model for Unvanquished videogame. It was modeled with 3DS max and ZBrush, textured with Zbrush, photoshop and Quixel Suite. Model has 10k tris and 2k maps.
I...
Hi all,
I share with you a model that I have been reworking a bit, I did a LP versiĆ³n with 5k tris and 1k textures (diff, normal, spec and glow). Render done with marmoset.
402558
This model has awesome details and a lot of work behind. Excellent work mate.
This is my last model for Unvanquished videogame. As you can see in picture below, this is real time render of model (8.8k tris) with 2k maps inside 3DS Max with Xoliul Shader.
385492
Nice work mate
Very cool the mushroom concept ^^
Nice work mate
I did this model as test to enter a videogame company. I had 1 week to do Hipoly model, 5k tris lowpoly model, and all his maps (normal, diffuse, specular and glow). After 3 days modelling I got...
Hello to everyone,
My name is Sergio Anes Alcolea and I'm 3d Artist. I have been reading post here since 2011 but I never tried to post anything by myself. Today is the day and I'm going to...