The Sumo Fighter sculpt done in the early beta of ZBrush 4.7
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Type: Posts; User: Raven Ravenson
The Sumo Fighter sculpt done in the early beta of ZBrush 4.7
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I'm getting to know KeyShot. I only have the basic legal version (note to Luxology help me out here with pro version).
At the moment I'm using mostly the velvet material to get the matt cartoon...
Gravity - the motion picture was awesome and on my way home I thought I had to do something cute and interesting.
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Hey guys, I've decided to not spend so much time on details and focus on just doing and enjoying the process of just creating.
For a month now I'm focusing on creating a model within a day. Purely...
I enjoyed the design process so much, that I designed the concept for the character but I never was to happy with his pants. So into Marvelous Designer I dove, designed these new pants with help from...
Hi all, these are my renders of my character without graphics and extra objects. Next step is colouring and applying symbols and letters.
Hope you like it.
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My new wallpaper to remind me of the things that I need to focus on tomorrow.
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Hi guys. I've had some questions on how I do my stitching. it's really simple really. Here's an image of my low polygon stitch I use as an insert brush.
I got to mention that this method was...
One more progress shot. I was in the process of splitting up my model. It's about 40 million polygons now, need to get it down a bit.
The details are cool but making things heavy.
I thought it was...
Good question, we will see in a few days.
I don't think there should be a problem, because it's like everything else you do in modelling.
Hi, no this is really basic sculpting. The only thing that might be deceptive how I achieve depth and textures.
I had the pants around 3.5 million polly's and I didn't want to go higher, though I...
I'll do a quick simple explenation of my steps later, but it's really really easy.
Now for the kneepads. I'm tearing up one knee to break up the symmetry.
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Hope Drust likes these Pants :)367248
Love your stuff man, what technique are u using for the bark? It's very interesting.
Just finished of my character boots. I'm a bit of a sucker for details :)
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Small but vital update, fixed the front framing borders via panel loops. Then added some ding and scratches on the front and back.
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I'm happy with how the vest turned out, though I'm sure I did some things the wrong way the vest looks convincing.
Changed the stitching, to more visible / readable pattern. Added new textures...
Will you be recording the Ziggraph 2013 for us who can't go?
Created a Clip and added it to the holster, and a strap to hold it steady.
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My WIP for Josep Drust's class. I'm way behind, trying to catch up, but not gaining much ground. But I like what I'm doing :)
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I'm working on a Molle vest for my character I'm doing at the Game Art Academy / ZBrushworkshops.com. Josep Drust is teaching. I'm blending together techniques that I've learned to create the vest....
Then just apply your stroke to the lines you chose to keep.
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Now use your imagination to create paths for your insert brushes.
Hope you find use for this.