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Type: Posts; User: Raven Ravenson

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    The Sumo Fighter sculpt done in the early beta of...

    The Sumo Fighter sculpt done in the early beta of ZBrush 4.7

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    Rendering Engine

    I'm getting to know KeyShot. I only have the basic legal version (note to Luxology help me out here with pro version).
    At the moment I'm using mostly the velvet material to get the matt cartoon...
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    Gravity

    Gravity - the motion picture was awesome and on my way home I thought I had to do something cute and interesting.

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    Character a day Project

    Hey guys, I've decided to not spend so much time on details and focus on just doing and enjoying the process of just creating.
    For a month now I'm focusing on creating a model within a day. Purely...
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    Detail shots.

    I enjoyed the design process so much, that I designed the concept for the character but I never was to happy with his pants. So into Marvelous Designer I dove, designed these new pants with help from...
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    WIP - Highres Model Render Josep Drust class at Game Arts Institude

    Hi all, these are my renders of my character without graphics and extra objects. Next step is colouring and applying symbols and letters.
    Hope you like it.

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    Almost there.

    My new wallpaper to remind me of the things that I need to focus on tomorrow.
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    Low Polygon stitching

    Hi guys. I've had some questions on how I do my stitching. it's really simple really. Here's an image of my low polygon stitch I use as an insert brush.

    I got to mention that this method was...
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    WIP - Pants for the Josep Drust class at Game Arts Institude Progress shot 2

    One more progress shot. I was in the process of splitting up my model. It's about 40 million polygons now, need to get it down a bit.
    The details are cool but making things heavy.
    I thought it was...
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    WIP - Pants for the Josep Drust class at Game Arts Institude Progress shot

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    Normal Maps

    Good question, we will see in a few days.

    I don't think there should be a problem, because it's like everything else you do in modelling.
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    Hi, no this is really basic sculpting. The only...

    Hi, no this is really basic sculpting. The only thing that might be deceptive how I achieve depth and textures.

    I had the pants around 3.5 million polly's and I didn't want to go higher, though I...
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    Tutorial

    I'll do a quick simple explenation of my steps later, but it's really really easy.
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    WIP - Pants for the Josep Drust class at Game Arts Institude Damage

    Now for the kneepads. I'm tearing up one knee to break up the symmetry.

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    WIP - Pants for the Josep Drust class at Game Arts Institude

    Hope Drust likes these Pants :)367248
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    WIP - Josep Drust class at Game Arts Academy

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    Awesome job

    Love your stuff man, what technique are u using for the bark? It's very interesting.
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    WIP - Shoes / Josep Drust class at Game Arts Academy

    Just finished of my character boots. I'm a bit of a sucker for details :)

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    WIP - Molle vest ala Josep Drust

    Small but vital update, fixed the front framing borders via panel loops. Then added some ding and scratches on the front and back.

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    WIP - Molle vest ala Josep Drust

    I'm happy with how the vest turned out, though I'm sure I did some things the wrong way the vest looks convincing.
    Changed the stitching, to more visible / readable pattern. Added new textures...
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    Recordings from Siggraph 2013

    Will you be recording the Ziggraph 2013 for us who can't go?
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    WIP Molle Holster 2 - Josep Drust's class Game Arts Academy

    Created a Clip and added it to the holster, and a strap to hold it steady.
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    WIP Molle Holster - Josep Drust's class Game Arts Academy

    My WIP for Josep Drust's class. I'm way behind, trying to catch up, but not gaining much ground. But I like what I'm doing :)

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    WIP - Molle west ala Josep Drust

    I'm working on a Molle vest for my character I'm doing at the Game Art Academy / ZBrushworkshops.com. Josep Drust is teaching. I'm blending together techniques that I've learned to create the vest....
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    Part 2

    Then just apply your stroke to the lines you chose to keep.
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    Now use your imagination to create paths for your insert brushes.


    Hope you find use for this.
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