438333
This project was done during an online workshop with Rafael Grassetti and is based on Thiago Almeida’s concept and his weapon is based on a Blizzard’s concept. I’ve tried to give this...
Type: Posts; User: reenukamal
438333
This project was done during an online workshop with Rafael Grassetti and is based on Thiago Almeida’s concept and his weapon is based on a Blizzard’s concept. I’ve tried to give this...
435834
I always start a project searching for everything that I think will help me during the process of modeling and texturing. Anatomy, similiar styles, materials and examples of final results I...
There are few solid facts about 3D artist Andy Jones. Things we know, traditionally trained as sculptor, turned 3D artist admits a bloody revolution.
...
413643
As this is a animated TV commercial Rohith Rao job was to do Modeling of all the characters, Texturing & Lighting.
Animation & Rigging was done by his friends Alaa & Osama. Here Rohith...
You did do a great Job......
411253
CLEOPATRA: Zbrush Tutorial By: Fredo Bernardo This project was inspired by the 1963 classic movie ***8220;Cleopatra.***8221;
I decided to do this project because it features a combination...
Sir... Your work is really Awesome..... Very real and balanced with detail...
:D
Now A New tutorial ne Ben Douglas is here. This Zbrush tutorial is about Fiberensh in Zbrush 4R6. . Fibermesh is probably one of my weakest areas so don***8217;t expect too much. But I hope you can...
398417
Creation of Charles Dance as Tywin Lannister from Game Of Thrones
My first step was finding as much reference as I could of the actor himself and the armor that he is supposed to be...
Making of Monkey Island Pirate by Cleyton JonnasSoftware Used : Zbrush, 3dx max, Photoshop
395925
http://www.allcgtutorials.com/2014/making-of-monkey-island-pirate-by-cleyton-jonnas/
This project started on the #20 CGHUB characterFORGE challenge: The art of Carlos Huante.Software Used : Zbrush, 3dx max, Photoshop
395924...
Hey you did do a grt Job.. really good work.. keep it up
393064
Making of Dog
It all began in Zbrush, where I started modeling the basic shape of the animal using Dynamesh and basic sculpting techniques and tools, like Standard, Move, Inflate,...
Hey your work is Amazing .. sooo detailed