You... have a very particular set of skills... ;)
Type: Posts; User: japetus
You... have a very particular set of skills... ;)
Oh man, so awesome! Would love to see a tutorial on something like integrating the mechanical dog pieces to the dog model. Love this model!
Awesome! I must try this on my next car. Do you have any renders of it with appropriate materials? How did you go about getting the angled bit along the lower portion of the door? Seems tricky..
Thanks! The Edge of tomorrow suit was made in Zbrush and retopoed in Max and zbrush later on. Would have been nice to have the new poly tools then!
Oh man I'd sign up for an online course too! Amazing amazing!
Awesome! Are the fingerprints and such sculpted in ZBrush also? Fun style!
A little improved...
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Who wants a tasty burger?
Made the burger entirely in ZBrush and rendered in 3ds Max with VRay, a little color correction in Nuke. Still trying to think of something cool to do with it...maybe...
Now for something different...I wipped out a dragon for a friend yesterday, turned out cool for half a days work. I've tried to make dragon heads in the past and they haven't turned out well at all,...
After some more work, and finding the 3d.sk christmas reference, which was very handy!, I fixed the proportions a bit more...
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Decided to get better at my heads, I created a scene with head proportions laid out and started from a sphere laying out proportions... I'm pretty happy with the results so far but I know there's a...
Awesome busts! Would love more of a breakdown of how you start from a cube besides "1. )cube -> 2.) head 75% done"...probably asking too much I know. I still haven't been able to get the nack of...
Oh man just saw even more of your renders! Amazing work! I'd love to hear more about some of the cloth details and especially the shoes. Did you remake those in Rhino too? That's an interesting...
Nice, the helmet side rail is hard. I made one a bit ago, Great work!
Here's my result with the tutorial. Thanks again! My one thing is that I wish it weren't so dependent on the polypaint color, but it's probably something I can tweak in the shader 1 slot.
Awesome, thanks for sharing!!
What about Zbrush work? This is ZBrush Central after all....
You should really get the latest version, or wait until the new one will come out, it's way way better than 3.
I'd work on your...
Been looking a lot at Philippe "Manchu" Bouchet's artwork lately and it's so great, I love it. There's a spaceship design of his that especially think is awesome, so I fired up Zbrush and made a...
Was looking at some of Syd Mead's work the other day and I was loving his unused concept of the mars rover for "Mission to Mars":
http://www.japetusproductions.com/Im...rover_down.jpg...
Ok, finished up my Edge of Tomorrow project. I was able to retopologize most all of it (the important stuff anyway) in Max and was able to rig it. I did a quick composite of the suit on the...
Whoa...love this, so inspiring! The detail on teh purple guy's toe is especially awesome and the Thor guy makes me want to see the 2nd one.
Awesome!! Love the pose and the lighting...his skull armor is great too!
A couple little side projects I was working on recently that are still WIPs...CGTalk just finished up a 80s cartoon modeling challenge so I decided to model a few guys in ZBrush. I didn't get very...
Great breakdown! Thanks! How did you generate your normal map texture? With XNormal?
Amazing work, but like someone said earlier I believe, the eye shadow wouldn't be applied to the inner part of the eyelid like it is now, that would be really painful!