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Type: Posts; User: soulburn3d

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    Ya, if you could convince ID to do some 3d...

    Ya, if you could convince ID to do some 3d prints, I bet they'd sell well. I'd certainly buy a few!

    - Neil
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    I think the original doom characters had a bit of...

    I think the original doom characters had a bit of that toy vibe going for them, mostly due to the fact they were pixel art. So personally I'm happy with the direction these guys went, they managed to...
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    I remember seeing your drawings of these...

    I remember seeing your drawings of these creatures years and years ago, and thought they were some of the most unique looking creatures I'd ever seen. Cool to see some of them make their way to 3D....
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    Thanks musashidan, glad you've found my tutorial...

    Thanks musashidan, glad you've found my tutorial helpful! You've done a great job on this piece, and even if the color choice was tough, at least for the character itself, I think you did a great...
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    Awesome modeling and texturing job! Its a small...

    Awesome modeling and texturing job! Its a small detail, but I might change those glowing green panels behind him and make the color a yellow, or make them less glowy, or a little of both. Right now,...
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    Very cool ape! I know its not the focus of the...

    Very cool ape! I know its not the focus of the piece, but I think the branches on the base really need some tertiary sized branches, so its level of detail remains consistent. Otherwise fantastic!
    ...
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    Love all the wires on the back of the head :) ...

    Love all the wires on the back of the head :)

    - Neil
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    Great design, you have a nice balance of details,...

    Great design, you have a nice balance of details, areas of visual details vs areas of visual rest.

    - Neil
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    Awesome design. The lack of chest is a really...

    Awesome design. The lack of chest is a really inventive idea.

    - Neil
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    >> soulburn3d: It is multiple subtools duplicated...

    >> soulburn3d: It is multiple subtools duplicated all over the model. My blocking is mostly a continuous mesh but for a crisper definition,
    >> I split the model in as many pieces as I can and...
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    >> Only zbrush is it made of multiple pieces,...

    >> Only zbrush

    is it made of multiple pieces, or one continuous mesh? Would love to see a video tutorial.

    - Neil
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    Firefall_Smoke_high.jpg is astounding. The shapes...

    Firefall_Smoke_high.jpg is astounding. The shapes are so clean. How much of that is polymodeling and how much is zbrush sculpting?

    - Neil
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    Love him, especially, the coloring from pink/red...

    Love him, especially, the coloring from pink/red to green. The chromatic aberration type look work well with him too.

    - Neil
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    Really like the lizard, he has a really good...

    Really like the lizard, he has a really good distribution of detail on him. And your clay render setup is sweet!

    - Neil
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    Love all the detail. One critique though is the...

    Love all the detail. One critique though is the detail is pretty evenly spread out everywhere, which makes the figure a little tough to read.

    For your next figure, try clumping the detail in...
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    Looks great. How complex is it to assemble? Do...

    Looks great. How complex is it to assemble? Do parts snap together, or is there a lot of sanding and then gluing?

    - Neil
  17. Thread: Sketch Book

    by soulburn3d
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    I like him, especiallly the veiny detail around...

    I like him, especiallly the veiny detail around the neck and on his back. Is that barniocles on his belly? Some more views, please!

    - Neil
    http://www.neilblevins.com
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    I like the mech, love the triangular motif he has...

    I like the mech, love the triangular motif he has going on.

    - Neil
  19. Thread: Horn Face

    by soulburn3d
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    Thanks guys. Here's a few Work In Progress...

    Thanks guys. Here's a few Work In Progress images...

    http://www.neilblevins.com/artgallery/media/horn_face_3stages.jpg

    - Neil
  20. Thread: Horn Face

    by soulburn3d
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    Horn Face

    An odd shaped creature I came up with sketching one day, basically a modified gecko wearing a metallic helmet with large horns. Used Brazil's skin shader for this one, and a number of new techniques...
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