Amazing job.
Just wondering why you didn't used HD geometry in Zbrush and why did you choose to extract your displacement in mudbox?
Type: Posts; User: PrayingMantis
Amazing job.
Just wondering why you didn't used HD geometry in Zbrush and why did you choose to extract your displacement in mudbox?
Excellent work, just make me love Zbrush more and more.
Congratulation.
I really have to update my skills with zbrush as it is so fast pace that I missed some great features.
How did you achieve...
Great Job Bryan, I love it.
It must be great to see your digital piece coming to life, that is augmented reality :)
Hi, I just finished to work for Ubisoft trailer ZombiU and for this occasion I updated my website www.davidmarmor.fr.
For those who haven't watch the trailer you can find it here.
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Thanks Silo, cascardi, Crevasse, and Etcher ;)
Wetterschneider: It is not from this book but from Shadow Over Innsmouth, but it is indeed from Lovecraft universe :)
I'm glad you recognized him,...
Thank you DustyDeWD.
I made some tweak on it, changing the overall atmosphere and adding more contrast.
Here it is.
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Hope you like it, and if you don't, don't hesitate to explain why...
Thank you, I really appreciate the comments.
Here is a new progress about this guy. The more I work on it the more I want go into the deep, I'm becoming one of them ;)
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Thank you sculptor.zb, asecbrush, and Evan Gaugh.
CriticalHap, they are in fact based on aquatic animals, the goal was to illustrate creatures from H.P Lovecraft book, the shadow over Innsmouth. ...
Amazing stuff, I remember seeing your comicon entry and really digg it.
You got really great pieces here, congrats :)
Thanks all and sorry for the late answer.
larsivar: I totally agreed with your comments, you've got a keen eye for anatomy, thanks for the comments.
Here is something totally different, I'm doing...
What a beautiful expression and an awesome gift that she'll remember all her life.
Merry Christmas.
Modeling for Dinosaur Revolution
I still haven't show what I did for Dinosaur Revolution, so here is some models I had the joy to sculpt.
I really had a great time working on this show there were...
New work, a simple anatomy study but here it is.
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Thanks guys, I'm glad you like it.
1soul:
Great eye ;) When I extracted the symmetrical shape I made my falloff too far and I didn't notice it.
And for the eyes it move the opposite eye too.
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I finished my interface and can finally play with my blendshapes.
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And a link to youtube with the inteface in action.
http://www.youtube.com/v/KPDfMpuK2fQ
And just for fun all the...
New work.
I'm testing blendshape, and everything was done inside Zbrush, base head and shapes.
I find it much more faster and pleasing than doing the shapes in maya.
Here are the shapes:
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Hey David,
Nice to see these beasts there.
It was a joy to work with you.
I'm waiting for my Dvd to ship at home to see them moving ;)
Cheers.
An other work done with Zbrush and maya.
It was sketched in Zbrush than I used the base as a guide in maya.
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Thank you Shoaibmalik.
Here is an other little study.
I was more concerned about the form than the details.
And I played a little bit with the waxpreview wich is quite fun.
Here it is.
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An other speedsculpt from today.
It's Sagat from Street Fighter.
Approximatly 1h20 using Dynamesh.
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Hi all,
I'm resurecting this thread with some sculpts I did.
So here are they
This one is a quick concept sculpt just to have fun.
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An other concept sculpt trying to find something...
Im curious to know if Autodesk has done a proposition about buying Zbrush before they did with Skymatter.
Here is an other work I was doing for fun, to do something else than anatomy studies. I think it took me approximativly 2 to 3 hours, I didn't got any drawing, I was just doodling ;)
ET03.jpg
Thx Marc and GI-Joe, I'm happy that you like my works.
Thx marcus, it works fine.
I put the same hotkey for calling the macro and for my new hotkey and it works fine.
It loads the macro the first time I press the hotkey and after that it call my...