And here's some renders from Keyshot of the Zbrush model as well as the hair card geometry used in Unreal.
598547598548598549598550598552598553598551
Type: Posts; User: entrop23
And here's some renders from Keyshot of the Zbrush model as well as the hair card geometry used in Unreal.
598547598548598549598550598552598553598551
I finally had some time to go back and finish this guy! These are screenshots from Unreal using the Photorealistic Character skin, hair, and eye shaders. Based on the Red Viper of Dorne from Game...
A few more pieces here...
Here's a redesign I did of EDI from Mass Effect as part of a conceptartworkshop.com class with Josh Herman. It was a great learning experience, which involved taking a...
Hi all,
I'm a long-time lurker but recently got the itch to post some of my stuff up here. Just a few pieces I've done over the last year or two, some of which I've hit off-and-on for some time...