Here is a more thematic render I did that has a couple artistic Photoshop filters applied to it to make it look like an illustration. This render has some sprites that are meant to be evil spirits...
Type: Posts; User: twf152
Here is a more thematic render I did that has a couple artistic Photoshop filters applied to it to make it look like an illustration. This render has some sprites that are meant to be evil spirits...
Here are some textured renders...
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A redesign of the Wither from Minecraft.
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I'm not sure what everyone else thinks, but I think your renders are a little too dark. It seems like you're using textures that contain colors that get really close to pure black, which for me make...
@jan19: I don't know exactly how harbottle does it specifically... but if you find it difficult to have that many subtools going in one Ztool, or if the file size ends up being too big; you could...
@Sergiopatin99: Thanks! :D
Here are the other views I had rendering...
Eventually I plan on adding a zombie who is getting punched by the golem. Then, texturing them both.
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Back to Minecraft for a bit. This is the iron golem rendered in Maya Mental Ray. For this I wanted to try using a DOF lens for the lens blur, instead of using a depth pass to generate a blur effect...
LOL... Ralphie did not transition well into adulthood.
These are parts I did for a Dante (Devil May Cry) figure. The head had already been done, and they needed someone to finish off the project.
They asked me to make the guns in such a way that you...
Wow, really cool! There's a lot of detail in the most recent pic and it's cool to see the original rough draft.
This is a set of parts I did for a Booker Dewitt figure. Again the torso is just something I whipped up for the render.
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This isn't related to minecraft, but I thought I'd start posting all work in one thread rather than creating a new thread for each new subject.
I just wanted to show off some of the professional...
Thanks much, I appreciate it! :D
*EDIT*
I Just wanted to mention that it seems like I was using too many lights in my scene, which washed out the shadows. I also never though about changing the...
Hey ARASH-B, great work!
Do you think you could share your lighting, material and render settings. I know that's a lot of info to give out, but I've been trying to get results like this for days...
Great proportions! ;)
Just the right amount of muscle and curves.
EDIT: also, on second glance, I agree about the shins maybe being a bit long. It's not super obvious, and the piece doesn't...
Inspired by the recent top row War Machine by JGrundfast I wanted to see if I could do the same level of metal detail. I'm not sure if It worked or not. On one hand it doesn't look bad to me, but I...
OMG thank you so much for the lightcap AND the rig, you are awesome!
After looking back over everything, I have a question... why did you use fog for the zdepth? Doesn't BPR allow you to export a depth pass?
Also, could you not have used the flat material, instead...
Absolutely amazing! Soo much detail.. and I love the lightcap, any chance you could share it. Also, I'd love a closer look at the rig you made for posing this bad boy, it looks like it must be pretty...
Correct! :D
Hey Guys, I don'know if anyone is interested; but I made a matcap version of the iron golem render, and thought I'd share it along with a little explaination...
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"Give us a kiss" lol
This would have been great in The Thing.
Wow! really love the way the character looks; I especially think the cloth looks very well done. I always like to see how other people do cloth, because in my opinion, it's one of the most difficult...
Here are the Legs for the golem, with a little more love it should be ready to go into a scene of it's own and rendered.
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On a separate note, I'm working on the render for the skeleton...
@SydDevious:
Hey, thanks for the input... you may be right about the armor looking leathery. However, I think that once it's rendered in maya with a metallic material and the textures applied it...