Sweet!!! Love it:)
Type: Posts; User: xenoo
Sweet!!! Love it:)
cool model. Looking forward to finished piece:tu:
HI. I think you have mostly right proportions, but what it makes it look not so right are all the parts. Focus on the shape of the nose, lips, ears, and especially eyes (when you'll have the eyes,...
Nice video, really well done. However I was hoping for something new, maybe its because my results with this technique were so much worse then yours. Thanks for the effort anyway, and keep your art...
Great stuff. Would like to see workflow for hair too.
Nice concept and execution, I really like the feeling of the model.
Great models. Good use of fibermesh. I realy dig all your work.
Only thing that usually bothers me in your characters are the faces, but its probably metter of personal style. Anyway its minor...
Beautiful work.....Can't wait to see more. cheers.
Great model, likeness is on spot. Thank you for showing such an outstanding piece. cheers.
Wow, great. Really accurate model. Could you post image with more even lighting?
You can subdivide it locally by maskin part and and clicking divide, but to be honest I wouldn't bother and just dynemesh it. Its rather rough at this stage so there is nothing to destroy, that you...
Very nice, Im impressed. This inspires me to try something similar. Good job:tu:
Nice Ivy sculpt, I really llike the shapes and pose. Only thing that bugs me is neck area, sternocleidomastoid looks a little bit weird.
Nice sculpt. Thumb from me:tu:.
Wow, Great piece. Lovely forms, and it has this great pin-up feel. congrats:tu:
Nice stuff:)
Wow! Really nice. I love how its shaping.
Hi, nice to see you're trying to improve your anatomy skills:tu:
I would like to give you one very important advice that should help you in your quest: KEEP YOUR EYES ON THE LANDMARKS!!!
Im having...
Nicely done! Thanks for the breakdown. Cheers.
Great stuff! Keep it coming.
nice:)
Wow. Really nice. Keep it up, friend:D
Hi, Slocik. Nice creature sculpt. Hope you'll upgrade your PC soon, can't wait to see more from you. I suffered from the same issue like you, but I finally got myself to upgrade my computer last...
You can copy and paste uv from one tool to another if they have exact topology, so you can just import unwrapped low-res mesh as a new tool and then transfer uv's over to the already existing...
Very nice, I really like the muscles flow.