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Type: Posts; User: _Orb

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    Also adding some of the stuff I did for...

    Also adding some of the stuff I did for heroes2.0, so I can mix some environment art for anybody whop likes it :)
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    Hello guys, I wanted to share a skin that came...

    Hello guys,
    I wanted to share a skin that came out recently on heroes of the storm, something I had a ton of fun working on. For both reasons: I was in love with the idea/concept (from luke mancini...
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    Hi! very Cool work man! If you don't mind I'd...

    Hi! very Cool work man! If you don't mind I'd like to give 2-3 feedbacks on it, cuz honestly that's a crazy cool piece of work but I see some things off too.
    I'll start with the pose. I would be...
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    Man the rock flow look insane!! First time I see...

    Man the rock flow look insane!! First time I see my brush been used for a realistic process, very impressed!
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    great fan art man, you really translated well the...

    great fan art man, you really translated well the DS style !
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    sorry late replies! @rob_beddall: yes, I try...

    sorry late replies!

    @rob_beddall:
    yes, I try to match a real life scale, because it impacts a lot the ambient occlusion bake, if your mesh is super small you'll get different AO then if it's...
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    Here's some more personal sculpt I did for a...

    Here's some more personal sculpt I did for a personal project, I have no idea IF i'll ever finish it, I actually lost some files when I format.

    You can see some bakes and Unreal engine tests here:...
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    Rob_beddall: That's a question I get a lot. I...

    Rob_beddall:

    That's a question I get a lot. I don't really know I guess I'm very nitpicky lol. My main brush is the flatten brush with 100 intensity. I also use flatten with ALT, I think thats's...
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    awesome style! Love how you stylize shapes.

    awesome style! Love how you stylize shapes.
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    Thanks a lot guys! I use wrap mode for...

    Thanks a lot guys!



    I use wrap mode for organic textures like this one
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    Unfortunately Insert brushes don't work with wrap mode (would be awesome actually) so I drop some rocks etc with...
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    aankruwet: unfortunately I am not allowed to show...

    aankruwet: unfortunately I am not allowed to show wireframes, but they follow the highpoly decently. One thing that I keep in mind all the time when I sculpt is also the rule of "edge definition",...
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    Orb - Heroes of The Storm Art Dump

    Hello Zbrushers

    I'm a senior 3D environment artist working at blizzard, and It's been a while I didn't show new stuff so I decided to update my website and Art dump the work I did on the "Heroes...
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    Absolutely love this!!!!!

    Absolutely love this!!!!!
  21. Thread: Red Rocks

    by _Orb
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    He means it's not a render, but it's a low...

    He means it's not a render, but it's a low polygon mesh with a normal map, same process used in video games. You could rotate or play/jump in "real time"on this rock scene pretty much. The same way...
  22. Thread: Red Rocks

    by _Orb
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    This looks Killer! I actually also really like...

    This looks Killer! I actually also really like your PBR stylised weapon on your art station.
  23. Thread: Gnome

    by _Orb
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    Love it! Thanks for the breakdown and close ups!

    Love it! Thanks for the breakdown and close ups!
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    yeah that planned skull is sick!

    yeah that planned skull is sick!
  25. Thread: Moh's Sketchbook

    by _Orb
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    The first thing you should do as an artist, is...

    The first thing you should do as an artist, is quote your sources/tutorials/references before asking for feedbacks and comments. I don't see the name "Dominic Qwek" anywhere and for the second...
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